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Tiny Taxi PlaytestNewsJobs!
Game update

Jobs!

Tiny Taxi Playtest · published 16 Sep 2026, 00:09 UTC

All newsPlayers around this dateRead on Steam

Tiny Taxi v0.1.40

New relic: Buzzin (Orange)

  • Your taxi is a bus. Stop at a shelter, up to 10 board, $30 each.
  • -35% speed, -25% steering, +50% bumper. Deeper engine, horn an octave down.
  • Riders ride alongside normal fares. Amber minimap dots for stops still owed a drop-off, plus a seat row on the HUD.
  • Crashing with riders aboard costs satisfaction, even with an empty cab.

New fare: Pizza Courier

  • 5 addresses, all on the map at once. Drive them in any order.
  • Every leg has its own tip clock — up to 5 tips a run, at 2.5x.
  • Deliver on the move: roll over a marker under 50 km/h. Miss it and come back around.
  • Ride ends on the last delivery. Full run fare plus a $200 bonus.

New fare: Garbage Collector

  • Working a bin round. Every trash can you flatten pays $35 on the spot.
  • Cans cost no satisfaction — bumper, shockwave, whatever.
  • 5 cans before they'll get out, but nothing caps the count. Clock runs 2.1x long.
  • Trash cans show as dark red pips on the minimap while they're aboard.

New: Job Box

  • Panel on the right spells out what the fare wants, counting down as you go.
  • Pips pulse gold once the quota is made.
  • Covers the bin round and the pizza run.

Passengers

  • Most passenger types now have two looks. Same fare, same rules — just a different person on the kerb.

Audio

  • The radio keeps playing through level-up and curse screens. No more cut-out.
  • New track on Chill tunes FM.
  • Station renames: Chill tunes 420 FM is now Chill tunes FM, rock klassiker is now Paradise of Rock.
  • New sounds for level-ups, screens opening, garage upgrades and shop rerolls.

Traffic

  • NPC cars brake properly into queues instead of rear-ending the car in front and strobing their brake lights.

Fixes

  • Garage shutter no longer closes through a vehicle too long for the door.
  • Horn pitch now follows the vehicle you're driving.
More from Tiny Taxi Playtest

Other announcements

All news
Game update8 Sep 2026Police cars and Level up systemBalancing will be needed after this update. Please keep giving feedback. It is invaluable! THE LAW ARRIVES Two patrol cars now work the city full time. They drive like ordinary traffic until their lights come on — then they run reds, overtake, cut across open ground and ram you. They spot you by line of sight, so a building between you is real cover, and losing them takes distance plus a few se…Game update7 Sep 2026Golden ones!New · Tips — every fare now runs a delivery clock. Beat it and the passenger tips 12% on top. Miss it and they turn grumpy for the rest of the ride, bleeding satisfaction until you drop them off. · Golden fares — a rare gilded passenger worth double money, double tip and double points. · Taxi Clone relic — a second taxi that works the city on its own and pays you half of every fare it completes…Game update6 Sep 2026More rock!Tiny Taxi — v0.1.29 NEW Equipment The cab now has one tool slot, fired with its own button (rebindable, listed in How To Play). Equipment shows up in the shop as its own card — one per shelf, flat price, and buying a second unbolts the first. CHANGES Fares pay more across the board (base 10 → 12, long-haul max 150 → 173). Hitting street props now costs 5 satisfaction instead of the full 10 a ca…