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Relax Scramble: Endless Word PuzzleNews📖 Relax Scramble 3.2.0 - Account Levels & a Free Cosmetic Track
In-game event

📖 Relax Scramble 3.2.0 - Account Levels & a Free Cosmetic Track

Relax Scramble: Endless Word Puzzle · published 24 Aug 2026, 21:59 UTC

All newsPlayers around this dateRead on Steam

Relax Scramble now has account levels - and everything you unlock along the way is free. 💜

⚡ Account levels

Every point a word scores is now also a point of XP, so you level up simply by playing. Finishing a daily quest, clearing a whole day's set, keeping a streak alive and unlocking an achievement all add bonus XP on top. Your level is the first thing on the main menu, with a bar showing how far into it you are, and the Statistics screen now shows your lifetime XP next to your best run. The early levels come quickly and the later ones stretch out, so there's always something just ahead.

In co-op, the XP for a word goes to whoever actually submitted it, while your stats and daily quests keep counting for both of you, exactly as before.

🎨 A free cosmetic track

Levelling up unlocks cosmetics you don't pay for - a second track running alongside the WordCoins shop. New tile shapes at levels 3 and 10, new tile colours at 5 and 20, and a new theme at 15. Every item has exactly one way to get it: free, bought, or earned by level, never both - and anything you already own stays yours.

👤 Your profile on the board

A whole new kind of unlock: profile frames, titles and badges. Your name, your level and your rank now sit in the top-left corner while you play, in single-player and in co-op.

Flair comes in four tiers - common, rare, epic and legendary - colour-coded on your card and in the picker, so you can tell at a glance how far someone has come. Frames start at level 2, titles at 4 and badges at 6, and the legendary ones wait for you at 24 and 30.

🔧 Fixes & under the hood

  • A hint search that fails no longer looks like "no words left" - the hint cycle stays intact, and you're never charged a star for it.

  • Closing the game - the window's X, the in-game Exit, or shutting Windows down - now finishes saving before the process exits, so the last words of a run aren't lost.

  • Progression reads from Steam Cloud are strict now: an unreachable Cloud can no longer be mistaken for "new player" and overwrite a save you already had. If a save genuinely can't be read, the game plays on without ever writing over it.

  • Daily quest and streak rewards now carry a receipt, so a crash at the wrong moment can't hand you a reward twice or quietly drop one.

  • In Customization, a long item name and its level requirement no longer overlap - each row now shows the name on top with its rarity and price below.

Thanks for playing - see you on the board. 💚

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