Broadcast Empire v0.14.1
This update focuses on new-save customisation, smarter scheduling, and a few important fixes around live rights and long-running saves.
New Game Settings
- Added gameplay sliders when starting a new save.
- You can now adjust starting cash, starting audience reach, sponsor value, advertising value, production costs, airing costs, operating costs, talent fees, talent approachability, and talent trouble.
- Added an optional “game ends when the station runs out of cash” setting.
- Existing saves continue using the default Broadcast Empire balance.
Economy & Balance
- Gameplay settings now feed into commission costs, recommission costs, talent costs, sponsor offers, live sponsorships, advertising income, airing costs, and weekly operating costs.
- Starting audience reach now properly affects early audience growth limits and reach floors.
- Cash game-over saves are now marked as ended and autosaved when insolvency happens.
Scheduler Improvements
- Improved auto-fill scheduling so it works through the day in proper broadcast order.
- Auto-fill now makes stronger use of slot fit, audience segments, rival pressure, and schedule variety.
- Reduced cases where auto-fill repeats the same title too aggressively when a good alternative is available.
- Locked live rights remain prioritised for their required slots.
Fixes
- Fixed live rights renewals so renewed events start after the previous contract’s events instead of clashing with old dates.
- Improved save/load compatibility for the new gameplay settings.
Thanks for playing and for all the feedback.