V0.14.1

Broadcast Empire · build 23495730 · published

On SteamNotes only · this build shipped before we watched the app

Broadcast Empire v0.14.1

This update focuses on new-save customisation, smarter scheduling, and a few important fixes around live rights and long-running saves.

New Game Settings

  • Added gameplay sliders when starting a new save.
  • You can now adjust starting cash, starting audience reach, sponsor value, advertising value, production costs, airing costs, operating costs, talent fees, talent approachability, and talent trouble.
  • Added an optional “game ends when the station runs out of cash” setting.
  • Existing saves continue using the default Broadcast Empire balance.

Economy & Balance

  • Gameplay settings now feed into commission costs, recommission costs, talent costs, sponsor offers, live sponsorships, advertising income, airing costs, and weekly operating costs.
  • Starting audience reach now properly affects early audience growth limits and reach floors.
  • Cash game-over saves are now marked as ended and autosaved when insolvency happens.

Scheduler Improvements

  • Improved auto-fill scheduling so it works through the day in proper broadcast order.
  • Auto-fill now makes stronger use of slot fit, audience segments, rival pressure, and schedule variety.
  • Reduced cases where auto-fill repeats the same title too aggressively when a good alternative is available.
  • Locked live rights remain prioritised for their required slots.

Fixes

  • Fixed live rights renewals so renewed events start after the previous contract’s events instead of clashing with old dates.
  • Improved save/load compatibility for the new gameplay settings.

Thanks for playing and for all the feedback.

V0.14.1 · Broadcast Empire build 23495730 · SteamPeaks