
Fixes:
- Music / Sound bugs fixed
- Teleportation and room active state improved
- AreaOfEffects behaviour changed
Added:
- Victory Game Loop: You can now win by use the cube core lift*
- Reward Screen is now applied to your profile: Dark Matter & Cubes
- Monster now patrol again inside the room
- Monster attacking is now more dynamic and challenging
- Ship movement improved with more realistic weight
Changed:
- Improved Pulse Blaster (more dps and range)
- Improved Beam Cutter (more dps and range)
- Adjusted Shard Cannon less dmg, crit changed, less range
- Chances for drops reduced on casual boxes
- Improved physics
- Improved music player
Behind the scenes:
- Cube Core Design is defined with different fighting phases and sequences
- Cube Core Scene is in work for the final fight against the cube
- Switchting to Cube Core prepared technical
*The cube core fight will be added later on.