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Cube CrawlerNewsUpdate brings new Room Modules and 'Fog of War'
Game update

Update brings new Room Modules and 'Fog of War'

Cube Crawler · published 14 Jun 2026, 15:20 UTC

All newsPlayers around this dateRead on Steam

Fixed:

  • Skilltree texts fixed
  • Melee monster stuck movement fixed
  • Quick travel has correct locations now (placement refresh)
  • Max Energy fills now always (improved property stat system)


Added:

  • NEW Explore System with "Fog of War" (Unknown, Discovered, Explored)
  • NEW Player now Scans the Area around to show room content by movement
  • NEW Ambience music
  • Ambience volume slider in settings
  • Slider can now be toggled to min (every slider)
  • Improved the room shifting with room modules visuals a lot


Changed:

  • Room Cards are from now on: Room Modules
  • Room Content is now hidden with Questionmark icon until discovered/scanned state
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Game update28 Jun 2026UPDATE New loot boxes for each biome! Fixes & ImprovementsFixed: · Beam cutter crit hits now working · Beam cutter droplist now correct on hits · Buff system while effecting and improved effects Added: · Cargo Container Style for Passway biome · First 6x Loot Boxes for each biome with default lootGame update31 May 2026Update D008: Added Victory to Game Loop + ImprovementsFixes: · Music / Sound bugs fixed · Teleportation and room active state improved · AreaOfEffects behaviour changed Added: · Victory Game Loop: You can now win by use the cube core lift* · Reward Screen is now applied to your profile: Dark Matter & Cubes · Monster now patrol again inside the room · Monster attacking is now more dynamic and challenging · Ship movement improved with more realistic…In-game event17 May 2026Cube Crawler Update C007 – New Gameplay Loop & Progression SystemsHello Pilots! 👋 after a longer development phase, a new major update for Cube Crawler is finally here. Over the last weeks and months, many core systems have been reworked and expanded to push the game further both technically and gameplay-wise. New Dungeon Gameplay Loop The flow of each run has been heavily expanded and pushed further towards a Rogue-Lite experience. Players now explore the c…