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Dark Dice: Cthulhu Investigation LogNewsRecent Updates Summary (v0.95.0 - v0.99.0)
Game update

Recent Updates Summary (v0.95.0 - v0.99.0)

Dark Dice: Cthulhu Investigation Log · published 16 Sep 2026, 11:56 UTC

All newsPlayers around this dateRead on Steam

Updates Summary (v0.95.0 - v0.99.0)
Decisions Matter More (Increased Replayability)
Across almost all base-game cases, we have introduced mutually exclusive investigation routes. Choosing to investigate one specific lead, witness, or location will now permanently lock out alternative options for that playthrough. You will need to play through cases multiple times to uncover every secret.

Classic Cases Remastered
Older cases, specifically The Tomb and Polaris, have been brought up to the modern standard. They now feature extended prologue investigations and dynamic companion characters. How you interact with these companions—whether you build trust or create friction—will directly impact your investigation, your available items, and the endings you can unlock.

Accurate Difficulty Ratings
The displayed Health (HP) and Sanity (SAN) danger ratings on the case selection screen have been recalibrated. Several cases that had drifted out of sync with their actual in-game danger levels now display the correct difficulty.

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Game update15 Sep 2026## [0.94.0] - 2026-09-15## [0.94.0] - 2026-09-15 ### Changed - Responded to further player feedback that a costly no-roll option was "better, but an option with no cost would be better still" — every qualifying decision node across all 11 consequence-driven cases now targets the full four-option mix: two skill checks, one MP-spend alternative, and one genuinely free option that still costs you something (a bonus clue,…Game update15 Sep 2026## [0.93.0] - 2026-09-15## [0.93.0] - 2026-09-15 ### Changed - Extended the same player-feedback fix beyond the opening warm-up: every decision node across all 11 consequence-driven cases that offered only two options now offers a third. Most add a costly no-roll alternative (an MP-spend or a genuine gamble that can still cost Sanity/HP on success); in **Mountains of Madness**, whose two-option nodes are deliberate ei…Game update15 Sep 2026[0.91.0] - 2026-09-15Changed Consequence-Driven Mechanics Overhaul: Reworked a massive lineup of classic cases (The Colour Out of Space, The Dunwich Horror, The Shadow Out of Time, The Case of Charles Dexter Ward, Dagon, The Nameless City, The Hound, The Rats in the Walls, Innsmouth, and Blackwood Academy) to use a new consequence-driven framework. Fail-Forward Investigations: Failed skill checks no longer allow fo…