## [0.93.0] - 2026-09-15
### Changed
- Extended the same player-feedback fix beyond the opening warm-up: every decision node across all 11 consequence-driven cases that offered only two options now offers a third. Most add a costly no-roll alternative (an MP-spend or a genuine gamble that can still cost Sanity/HP on success); in **Mountains of Madness**, whose two-option nodes are deliberate either/or resource trade-offs, the third option lets you attempt both sides of the trade at a steeper Sanity/HP cost rather than trivialising the choice.