## [0.94.0] - 2026-09-15
### Changed
- Responded to further player feedback that a costly no-roll option was "better, but an option with no cost would be better still" — every qualifying decision node across all 11 consequence-driven cases now targets the full four-option mix: two skill checks, one MP-spend alternative, and one genuinely free option that still costs you something (a bonus clue, a route marker, or a better position later), never a dominant "free win."