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Grids & Goblins PlaytestNewsSmooth Operator
Game update

Smooth Operator

Grids & Goblins Playtest · published 25 Aug 2026, 13:13 UTC

All newsPlayers around this dateRead on Steam

💽 Patch Notes — v0.6.13

New

  • Boss rooms and campfires now get their own stage looks, with per-stage camera framing
  • Smoother texture sampling by default, with per-texture control

Changed

  • Stages and music load in the background instead of freezing the game, and textures upload to the card over several frames
  • The slow-mo chain window is far smoother — it captures the screen once instead of every frame
  • The battlefield only redraws when a screen actually asks for it
  • Crab threat cost raised to 4

Fixed

  • Tether links and world effects are now lit like everything else
  • The ability diamond stays up under a transparent tutorial dialogue, and hides while a committed action plays back
  • Food rewards fly from the sprite's drawn centre
  • The Goblin Mech's fists are destroyed when its body dies
  • The options backdrop is captured when the menu opens
More from Grids & Goblins Playtest

Other announcements

All news
Game update14 Sep 2026Sound's Different💽 Patch Notes — v0.6.23 New · Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided. · Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build. · An About page on the main menu: a credits roll with the special…Game update9 Sep 2026Minor Playtest Bump💽 Patch Notes — v0.6.22 Changed · Breakable props now feed the combo — smashing grass, barrels or crystal pillars counts toward the combo counter, turn damage, screen kick and gem rewards, just like hitting an enemy · The combo bleep stays quiet on the first hit of a chain, and only starts singing once a combo is actually running · Resting at the inn plays the campfire track and animates the h…Game update9 Sep 2026Combo Focus💽 Patch Notes — v0.6.21 New · Fighting-game hit counter in the top-left: the hit count, a praise tier ( Good! through Devastating! ), a kills line and the turn's damage total, stacked as one block · The combo cue now walks up a major scale as a chain grows, stacking octave doublings underneath it so the sound thickens without getting louder · Campsites play their own campfire track, and the ca…