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AtomcraftNews1.0+ Roadmap!
Community

1.0+ Roadmap!

Atomcraft · published 26 Jul 2026, 10:06 UTC

All newsPlayers around this dateRead on Steam

1.0+ Roadmap!

Over the following months we're going to add a lot more things to Atomcraft! Beside the continued quality-of-life updates and various tools and chemical reactions, there will be some large-scale themed content updates to coincide with the seasonal Steam Sales throughout the year.

The first one will be a major update to the first planet, Primora, adding an optional questline where you discover and experiment with anomalous materials, create new tech (including nanotech pixels), and fight summonable bosses with an interdimensional sci-fi theme. The update will also add new biomes taking you deeper into the planet than ever before!

Join the Discord and Twitch community to give feedback and get more daily info on everything coming up with Atomcraft!

Join the Community today!

  • Discord

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and if you haven't already please leave me a Steam review, it really helps me a lot!

-Triplejump

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Game update7 Sep 2026Soda :) (1.0.47)This update adds Phosphoric Acid and some ways to create a variety of sodas and cola :) (making soda is going to be important for an upcoming Slime Ranching update) Apatite also now mines into 3 variants: Fluorapatite, Chlorapatite, and Hydroxylapatite, each of which can react with Sulfuric Acid to obtain Phosphoric Acid. The three types of mined apatite can also be blending with water to form…In-game event5 Sep 2026Lasers, Mirrors, and Prisms! (1.0.43)This update adds a bunch of things related to lasers! · Emerald, Sapphire, Amethyst, and Diamond Laser pixels are now craftable! · Mirror Pixels are craftable from Silver and Glass! They deflect lasers, and can be opened/closed using signals. Two Mirror Pixels on a 45 degree diagonal will deflect an incoming beam as if they are a 45 degree line. · Prism Pixels are craftable from Glass and Lead…Game update3 Sep 2026Hotfixes (1.0.42)Here are a couple quick hotfixes while I'm working on some bigger updates: · QoL: delay resaving the *.universe file when the player restores an element so it doesn't create a pause - this is what was causing the freezing for some people when completing an element in the ship progression, so I wanted to get this in right away · QoL: changed the way spawning is suppressed by built pixels so that…