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Grids & Goblins PlaytestNewsChoose Your Fighter
Game update

Choose Your Fighter

Grids & Goblins Playtest · published 4 Aug 2026, 10:52 UTC

All newsPlayers around this dateRead on Steam

💽 Patch Notes — v0.6.1

New

  • Character select at the start of a run — pick who walks into the first room from a portrait grid, with hero art and a look at the classes still locked
  • Resuming a run now irises open from your party's tile instead of hard-cutting in

Changed

  • The Resonant Pillar now has 50 health and detonates when destroyed
  • Resonant abilities strain the pillar they fire through, wearing it down as you use it
  • Resonant Pull only wears the pillar down through the victims it slams in
  • Charged Resonant Pulse sweeps every pillar once per wave instead of finishing each pillar in turn
  • Piercing Shot hits for 20 and the arrow sweeps up the column
  • Piercing Shot escalates on its own hit count rather than the party combo
  • Charged Slash cuts through blocking obstacles instead of stopping at them
  • Caltrops and spike traps now hurt anyone who steps on them, not just enemies
  • The Cactus has 30 health and spines anyone who walks into it
  • Common wolves charge two spaces from the back row; the pack leader hangs back to howl
  • The Kappa spawns half as often
  • The Dungeon Explorer only joins you on tier 1 dungeons
  • A downed Mech Fist reboots and acts on the same turn its repairs finish
  • Coup de Gravy puts a Bombie down without setting off its detonation
  • Gem throb now pulses hard and settles instead of humming at a constant rate, and the first-gem tutorial beat moves along quicker

Fixed

  • Bombie detonations resolve on its death instead of waiting for the end of the queue
  • The Bat dodge animation plays on the hit rather than after it
  • Chain tutorial text now describes the chain rules as they actually work
More from Grids & Goblins Playtest

Other announcements

All news
Game update14 Sep 2026Sound's Different💽 Patch Notes — v0.6.23 New · Battle music now reacts to the fight. It opens calm, climbs as you land blows, lifts while a chain is live, and peaks when rage runs hot, then settles once the fight is decided. · Three different battle sets, one rolled per encounter, held across wave breaks so a long fight reads as a single build. · An About page on the main menu: a credits roll with the special…Game update9 Sep 2026Minor Playtest Bump💽 Patch Notes — v0.6.22 Changed · Breakable props now feed the combo — smashing grass, barrels or crystal pillars counts toward the combo counter, turn damage, screen kick and gem rewards, just like hitting an enemy · The combo bleep stays quiet on the first hit of a chain, and only starts singing once a combo is actually running · Resting at the inn plays the campfire track and animates the h…Game update9 Sep 2026Combo Focus💽 Patch Notes — v0.6.21 New · Fighting-game hit counter in the top-left: the hit count, a praise tier ( Good! through Devastating! ), a kills line and the turn's damage total, stacked as one block · The combo cue now walks up a major scale as a chain grows, stacking octave doublings underneath it so the sound thickens without getting louder · Campsites play their own campfire track, and the ca…