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CrabmeatNewsPatch 0.4.03
In-game event

Patch 0.4.03

Crabmeat · published 23 Jul 2026, 07:47 UTC · build 24349099

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Hello Fellow Penal Colony Workers,

Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed.

Fixes

  • Fixed case where keys in the hopper would corrupt saves of any kind. This would likely apply to all keys

  • Fixed rare cases where an empty or null object in the hopper could exist and would break saves

  • Fixed keys not showing any text when moused over, this would also spam logs and lower performance when it was occuring

  • Fixed Journal fonts for some languages still falling back to the incorrect font giving it a stiff look

  • Fixed a component being left enabled on some tank objects which when the tank gate was raised would trigger every frame also lowering performance

  • Fixed particles on small icebergs on collision not spawning correctly and spamming logs

Improvements

  • More shader batching improvements to shave a tiny bit more off the cpu rendering costs

*This patch list includes a lot of mentions of log spams, for those who don't know unity generates a log file as you play. This log file is what lets me debug when ya'll report issues as it reports errors. But writing to this file too often can actually chug a fair bit so fixing these can have performance improvements in some cases.

More from Crabmeat

Other announcements

All news
In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event17 Jul 2026Patch 0.4.02Hello Fellow Penal Colony Workers, I'm heading to Korea in August to exhibit Crabmeat at BIC so I wanted to get another round of improvements in before that and continue to improve whats already there. More Localisation Improvements · Journal entries now have fully integrated localisation, so instead of a baked texture in english i'm rendering it all in engine with localised text. This was hard…