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CrabmeatNewsPatch 0.4.02
In-game event

Patch 0.4.02

Crabmeat · published 17 Jul 2026, 01:01 UTC · build 24250354

All newsPlayers around this dateRead on Steam

Hello Fellow Penal Colony Workers,

I'm heading to Korea in August to exhibit Crabmeat at BIC so I wanted to get another round of improvements in before that and continue to improve whats already there.

More Localisation Improvements

  • Journal entries now have fully integrated localisation, so instead of a baked texture in english i'm rendering it all in engine with localised text. This was hard to get looking good for all languages, especially those that aren't mutually intelligible with English so please notify me if anything looks odd or is hard to read.

  • The Patriotic/Not Patriotic text on the crab hopper is now localised

    • NOTE: This is using google translated copy as I wanted to turn this around quickly. Please notify me if it seems like it did a poor job. Don't blame my awesome localisers if it's bad, that's on me.

CPU Rendering Improvements (Minor)

The game is CPU bound on most machines due to the high physics overhead which is hard to optimise any further. There was still some blood to squeeze out of the rendering stone however so I fixed that where I could.

  • Fixed some materials not batching together on the deck

  • Reduced map rendering polycount by 3/4 of the prior total

  • Optimised rendering for wiring around ship

Bug Fixes

  • Fixed contract not updating after signing during opening cutscene (I think this got broken in the last update)

More from Crabmeat

Other announcements

All news
In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…