The Shareholders continue to improve your Software Product.
A Free Demo will be available until Sept. 21 during the Steam Party-Based RPG Fest! But remember, nothing is ever free. This is simply a lure intended to reel you in, you scrumptious little fish you.
A Free Demo will be available until Sept. 21! But remember, nothing is ever free. This is simply a lure intended to reel you in, you scrumptious little fish you.
Implemented a new bark system! There are more battle barks now, and certain barks that shouldn’t play at certain times will theoretically now not play. It was funny when Pallas was talking about Rayna before they’d ever met, but his level of simp was not intended to be prophetic.
Reduced some time and burnout costs for battle replays on lower difficulty levels. Players looking for additional stress in their lives should consider playing on higher difficulties and/or employment in software development.
Fixed some broken/missing/low-res ability and item icons. They are now significantly more iconic.
Fixed the remainder of the typos. Or at least the remainder of the typos in the Phalanx and Last Stand abilities.
The Shareholders are aware of the following issues currently affecting the Software Product (they are always watching):
The game’s ending leaves something to be desired. While creating a sense of desire in the player is one of the game’s main goals, this is not the type of desire that is desired.
If players quit the game during a conversation, when they reload, the game skips the remainder of said conversation. The software product is not a good judge of which conversations should and should not be skipped and must be reprimanded.
There is a distinct lack of a New Game+, New Game-, New Game≥, or Newish Game~. New Game Interrobang hasn’t even been considered.
Upon beating the game, players are returned to the title screen and can do nothing except fondly reminisce. The Shareholders encourage players to share their reminiscences in the form of reviews (as well as poetry, which can be sent to the Shareholders via [email protected]).
Returning to the main menu is an undertaking that requires quitting and reloading the game. Though the main menu continues to be elusive, its whereabouts have been pinpointed and we are sending in our best heroes to attempt to wrestle it into submission.
HR Trainings don’t display time and burnout costs if players don’t currently have enough time to undergo an HR training. This problem should not occur, as according to company policy, mandatory HR trainings should always be prioritized.
Certain dialogue choices are locked behind the incorrect relationship level, making them impossible to select. This is a bug. It is not intended as a lesson in one’s inability to exert control over others.
Voice Lines play at inconsistent VOLUMES.
The great typo war rages on.