Progress on one hosted server stays on that server. Joining a different server starts a new dinosaur there.
Play → server list shows Local Server plus public hosts (name, map, players). Private servers stay off the list; join them with a code (and optional password).
The server list only shows hosts running this game version. Store builds do not list Development hosts; a join code still works across those builds when the version matches.
Creating a dinosaur, quitting, and joining again loads that character instead of opening create again.
Explored minimap fog stays revealed after quitting and joining the same server again.
Joining a hosted server after the host changes map uses the port the server is actually listening on.
Server list join-code and password hints are dark on the light text boxes so they can be read.
Wildlife spawners wait until the ground is there before spawning, so dinos are less likely to drop through the world on large maps.
Hunter wildlife load as Hunter instead of an unnamed juvenile with no growth config.