- A newly created dinosaur starts with full food and full water.
- A carcass that falls through the ground no longer lets you eat anywhere around it.
- Dying while the world map is open closes the map, and the death screen still appears.
- Wildlife spawners on solid ground spawn again instead of logging a failed spawn location.
- A sideways bite or swing knocks the target along the swing instead of straight ahead.
- A dinosaur dies in the water when its health reaches zero.
- After a dinosaur grows, the client uses that new stage immediately instead of the previous one.
- Joining a map that already has decayed carcasses no longer freezes the client.
- The Tromossaurus boss hits much harder and takes far longer to kill.