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GODBOXNewsDev Log #21 - BLUEPRINT VARIANTS AND ANIMATION
In-game event

Dev Log #21 - BLUEPRINT VARIANTS AND ANIMATION

GODBOX · published 10 Jul 2026, 21:18 UTC

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In-game event24 Jul 2026Dev Log #23 - AFFINTY AND BOONS EXPANDEDThe Affinity system was created as a way to solve an issue found with early GODBOX playtests. After spending some time optimizing their unit's code, players would often sit and watch the simulation run at five-time speed. There was not enough moment-to-moment gameplay, and players didn't feel incentivized to adapt their code. As a part of the solution, I introduced a system wherein rival deitie…In-game event17 Jul 2026Dev Log #22 - HOW MANY FOLK DOES IT TAKE TO BREAK GODBOX?HOW MANY FOLK DOES IT TAKE TO BREAK THE GODBOX MOVEMENT SYSTEM? This week I took some time to fix the previously very buggy movement system! Check out this short showing me stress testing the new and improved system. (Apologies. Steam doesn't let me insert youtube shorts. Grrr) Devlog Short -> Join our Discord →In-game event24 Jun 2026Dev Log #20 - MISSIONS & MISSION PROVIDERSIf you've kept up with these Dev Logs, you'll know the Tartarus build revealed some issues with moment to moment gameplay. Players would simply spend a good while optimizing their code, and then sitting back watching the simulation run in five time speed for the rest of the playtest. The first step in rectifying this was adding a cost to blocks, meaning that players would have to revisit code e…