Status
SteamPeaks
Charts
Sales
Upcoming
Patches
News
Calculator
Database
New on Steam
Every app, DLC and depot the minute Steam creates it
Apps
Every app on Steam, newest change first
Packages
Subs and bundles, and what each contains
Depots
Depots, manifests and install sizes
Tags
Steam's user tags and the games under them
Developers & publishers
Companies and their catalogues
Technologies
Engines, SDKs and anti-cheat found in the files
Change history
Every PICS changelist as it lands
Tools
Signals
Nineteen readings of the whole catalogue
Compare
Any games side by side
Records
All-time peaks and the days they were set
Reports
Weekly and monthly write-ups
Alerts & newsroom
Watch a game, get told when it moves
Steam status
Is Steam up, right now
Web API explorer
Try the endpoints in the browser
More
News
Steam's own announcements and the sales calendar
Calculator
What a Steam account is worth, and its pile of shame
/
Sign in
/
GODBOX
News
Dev Log #21 - BLUEPRINT VARIANTS AND ANIMATION
In-game event
Dev Log #21 - BLUEPRINT VARIANTS AND ANIMATION
GODBOX
· published
10 Jul 2026, 21:18 UTC
All news
Players around this date
Read on Steam
Join our Discord →
https://discord.gg/8qWrUvqYZa
More from GODBOX
Other announcements
All news
In-game event
24 Jul 2026
Dev Log #23 - AFFINTY AND BOONS EXPANDED
The Affinity system was created as a way to solve an issue found with early GODBOX playtests. After spending some time optimizing their unit's code, players would often sit and watch the simulation run at five-time speed. There was not enough moment-to-moment gameplay, and players didn't feel incentivized to adapt their code. As a part of the solution, I introduced a system wherein rival deitie…
In-game event
17 Jul 2026
Dev Log #22 - HOW MANY FOLK DOES IT TAKE TO BREAK GODBOX?
HOW MANY FOLK DOES IT TAKE TO BREAK THE GODBOX MOVEMENT SYSTEM? This week I took some time to fix the previously very buggy movement system! Check out this short showing me stress testing the new and improved system. (Apologies. Steam doesn't let me insert youtube shorts. Grrr) Devlog Short -> Join our Discord →
In-game event
24 Jun 2026
Dev Log #20 - MISSIONS & MISSION PROVIDERS
If you've kept up with these Dev Logs, you'll know the Tartarus build revealed some issues with moment to moment gameplay. Players would simply spend a good while optimizing their code, and then sitting back watching the simulation run in five time speed for the rest of the playtest. The first step in rectifying this was adding a cost to blocks, meaning that players would have to revisit code e…