If you've kept up with these Dev Logs, you'll know the Tartarus build revealed some issues with moment to moment gameplay. Players would simply spend a good while optimizing their code, and then sitting back watching the simulation run in five time speed for the rest of the playtest. The first step in rectifying this was adding a cost to blocks, meaning that players would have to revisit code every once in a while to optimize it once they got enough creation points, and to consider how many creation points they want to use coding, versus how much they want to save towards unlocking their next domain or placing down a blueprint. The second step was introducing the "block access" system in which players can trade with other deities for access to their blocks. In the past couple of weeks, I have been working on the third step of the solution. Missions!