We're back with another update! This time hot on the heels of several content creators providing feedback. We still have a lot of work to do before launch, but we are closer every day!
Reworking the save system was necessary for future content updates. However, this means that previous save files will be incompatible. If you are in the middle of a run, I recommend holding off on updating the game until you are finished or ready to start a new campaign.
Content
Save System has been reworked to make room for future content
New difficulty setting: Brigadier (3.0x CV)
Piloting
Increased experience requirements for pilots to reach Veteran and Ace status
Tutorialization
Added Tutorial Popup: “Planets with smaller garrison sizes will be easier to conquer”
Added Tutorial Message: “Power down to cool off quickly”
Added Tutorial Popup: “Right click pilots for context menu”
Miscellaneous
Refit Bay exit button now labelled: SAVE instead of LAUNCH
Simplify Meshes now disabled by default for new installs
Fleet icons have been reduced in size
Added more bass to medium mech footsteps
Reduced screenshake intensity for mech footsteps
Pilots now track their own currency
Increased max weekly news messages to 125
Bug Fixes
Fixed an issue preventing the Resource Display from updating correctly
Removed resolution dependence from several tutorial tooltips
Assault Pirate Base missions now correctly use difficulty setting when generating defense force
Planetary Diplomacy Aid: tooltip now accounts for planet and population size
Fixed several broken link IDs with campaign information icons
Player starting planet is now prevented from building a Fortress during the introductory missions
Scroll bars no longer shrink to nothing when lists are very long