Today brings a smaller patch as we count down the days until full release! Full patch notes are below. The biggest change is an increase in the maximum size of Hot Drop missions, with combat value increased to 50,000! This is possible due to a ton of code optimization for larger battles.
Balance changes to Heavy Unguided Missiles (HUM) help solidify their combat role as a heavy hitting anti-building weapon. This is a major buff to certain units, such as the Opifex light VTOL which now feels much more like a torpedo bomber than previously. Infantry with these missiles are also much more dangerous with the increased maximum range.
Content
Added V-Sync toggle to settings menu
New Variants: Stinger-B, Guardian-B, Cobra-E
Friendly units are now displayed on Compass Nav Bar
Combat Balance
Bangpae-A medium ballistic hardpoint reduced to small size
Units now take 1 second to power down, and 3 seconds to power up
HUM range increase from 150m to 250m
HUM velocity decreased from 200m/s to 120m/s
HUM damage modifier against buildings increased from 2x to 3x
GM minimum range increase from 50m to 100m
GM ammo reduced by ~20%
Other Balance Changes
Negative empire maintenance causes events which decrease stability and political influence
Added orbital cannons to: Raid Defense/Attack and Dropship Defense/Attack missions
Tripled the size of Dropship Exclusion Zones around vehicle dropships
Miscellaneous
Hot Drop now allows up to 50,000 CV for player forces
Increased FPS for large battles by improving several AI bottlenecks
Added 6 new empire Camo choices
Infantry Dropships now travel more expediently to their drop zones
Updated vehicle normal maps to include metal plating
Added loading screen tips for new players
Improved menu button click and hover sound effects
Bug Fixes
Fixed loading issue with terrain failing to load due to a map generation race condition
Cockpit look-around now functions correctly for VTOL and infantry
Stinger and Guardian combat values now correctly include their hardpoint CV values
Fixed bug preventing Armicust from firing weapons
Fixed bug preventing pilots from firing zero-heat cost weapons
Units now correctly bleed strafe velocity when shut down
Grounded dropships no longer sporadically fire their engines
Fixed Stinger fan-blade animations
Fixed screen scaling issue with drag-able windows
Fixed dropship UV mapping
Fixed issue allowing Fire Viper to equip medium ballistics in small ballistic hardpoints