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Factory Town 2: ParadiseNewsPatch Notes 120
Game update

Patch Notes 120

Factory Town 2: Paradise · published 30 Jun 2026, 14:16 UTC · build 23972189

All newsPlayers around this dateRead on Steam

Crop Planting Rework

  • Regular farming actions are now unlocked with quests: achieve mastery in the crop by harvesting it, and you’ll unlock the ability to plant it

  • Created new quest tab & category “Cultivation”, which holds all the new cultivation quests

  • If cultivation quests’ requirements are met on legacy maps, those quests are marked as automatically completed & claimed so you don’t need to click through a bunch

  • Removed restriction that crops must be planted near crops of the same type

  • Crops can now be ‘native’ (spawned with map) or ‘non-native’ (manually planted). Non-native crops have a fraction of the crop yield of native crops.

  • Non-native crops can convert to Native crops, but slowly. They get 1% Affinity each time they regrow, 1% each time they are cultivated by Farm or Forester worker, and a bonus 1% for each native crop of the same type they are adjacent to when they finish growing. At 100% Affinity they become fully native crops

  • Removed “Import” farming options - no longer needed since you can plant crops anywhere

Farm / Forester changes

  • Workers and Farms and Foresters are now able to harvest items as well as cultivate

  • Farms and Foresters now have checkboxes to allow harvest and or cultivation behaviors for their workers. (Legacy maps only have ‘cultivate’ checked to maintain behavior consistency, but new buildings placed will have them both checked by default)

Misc Features

  • Added new Super Power Perk: Cloud Blocks. These new blocks cost 250 gold each and can be built at any height, and can support buildings and all other structure types without requiring supports themselves.

UI

  • Cultivated crops now show a “Cultivated: Yield x2” item on their selection status panel

Balance

  • Max workers for Farm and Harvester Hut increased from 3 / 5 / 8 to 5 / 7 / 10

  • If a worker’s inventory is full of incompatible items when they attempt to run a pick up / harvest behavior, they discard those items

  • Steel Rail tiles now let trains move at twice the speed of Iron Rail tiles

Bug Fixes

  • Fixed bug: was unable to use the move tool to reposition trains

  • Fixed bug: ‘wake the volcano’ achievement would trigger when loading a custom map. It should only trigger when starting up a new campaign map

  • Fixed bug: multiple workers would target the same resource for cultivation

More from Factory Town 2: Paradise

Other announcements

All news
In-game event25 Sep 2026Patch Notes 141Hotbar Manager The Build Hotbar (bottom center) now has a button you can press to open up a panel that shows all 10 of your available build hotbar slots! This is where the button is: ...And it opens this panel, letting you select an active hotbar row. Note: you can also access this from the editable hotbar that appears when you open the Build menu. Just hit the button that says "Build Hotbar #1…In-game event23 Sep 2026Patch Notes 140New Features · Added Miner Hut - allows 'cultivation' of nearby stones & minerals. Cultivated stones & minerals regenerate at the same speed, but regenerate twice as many resources the next time their regeneration cycle completes. After that, they need to be cultivated again. (Building is currently a placeholder, it will eventually have unique art for it that is not just a recolor) · Added Dutc…In-game event21 Sep 2026Patch Notes 139Misc Improvements · Build and Inventory hotbars can now be displayed simultaneously across the bottom of the screen. If you want to disable them, or revert to the older 'toggle' behavior, those options are in Options / Interface / 'Build Hotbar' and 'Inventory Hotbar' (On, Off, or Toggle settings) · Can more easily edit Build and Inventory hotbars when the Build Menu or the full Inventory Panel…