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MuseSwiprNewsv1.4.8-beta More Consistent Input Detection + Localisation Updates
Game update

v1.4.8-beta More Consistent Input Detection + Localisation Updates

MuseSwipr · published 27 May 2026, 00:34 UTC

All newsPlayers around this dateRead on Steam

v1.4.8-beta Localisation Updates

Calling all translators! We've updated our localisation spreadsheet with new untranslated strings, and are planning on updating the game to wire up these hardcoded English strings to use the translated ones soon! If you'd like to help with our localisation efforts and get your name in the soon-to-come credits page, join our official Discord server and give yourself the translator role!

Current translation progress:

Language% Fully Translated
Chinese (Simplified)87.2%
Chinese (Traditional, Taiwan)57.4%
Japanese54.4%
Korean52.2%
German89.8%
Spanish (Latin America)36.7%
French (France)12.3%
Portuguese (Brazil)12.8%
Russian45.3%
Romanian12.4%
Finnish12.6%
Turkish12.8%
Indonesian90.4%
Vietnamese68.6%

Huge thanks to everyone who's already contributed!


More Consistent Input Detection (with more work to come!)

  • Decoupled input timing is now ON by default to improve consistency between players on different machines. The toggle is still in the options menu if you want to switch back due to any bugs, though note that in the future there won't be an option to turn it off, to keep things consistent across players.
  • Swipe and hover hits now use sample-time stamping under the hood for more accurate timing, especially at lower FPS.
  • Added a 30 FPS option to the frame limiter dropdown (mainly for testing purposes).
  • Fixed a bug in song select where stale difficulty icons could stick around when opening another mappack in collapsed view.
  • Refreshed localisation strings from the translation sheet, including a few typo fixes.
  • More behind-the-scenes cleanup and tooling work.

What's Next?


We're continuing to work on making MuseSwipr's input detection more consistent across different machines/hardware/etc. We've started off by updating it so it is no longer FPS-dependent, and next up we will make it consistent across different resolutions, and add a built-in mouse sensitivity slider (so you don't have to adjust it at your computer level). We will also be working towards simplifying the input calibration options by updating which settings are configurable and removing the ones that don't... actually... do anything...

Also, new note type soon and a rating system is still in the works! Join our Discord for updates on when these can be play tested earlier than usual!

More from MuseSwipr

Other announcements

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In-game event6 Jul 2026Difficulty Engine Overhaul + Russian Localisation Updated!Difficulty Engine Overhaul + Russian Localisation Updated! New Difficulty Calculation · We've completely overhauled how song difficulty is calculated! It should hopefully do a better job of representing the difficulty of each map and how much each map is worth if you get a good score on it. · It now also accounts for 3L (3-lane) maps as well. · We've also updated all built-in song difficulties.…In-game event25 Jun 2026Online Prep + New Song Grades + Hit Window ChangesOnline Prep + New Song Grades + Hit Window Changes Behind-the-scenes Online Preparations · Lots of behind the scenes work to connect MuseSwipr to our work in progress server. There should be no changes to the current MuseSwipr experience and how the game plays. · The purpose of this is for us to gather early data and test how everything holds up before we add the real features ( *cough* MUSE RA…Game update15 Jun 2026v1.4.11 Fix Local Map Importing- Fixed bug where dragging and dropping .emp files did not do anything