Default Combat Plan
- New "Combat Plan" button in the Automation header. It opens a plan with the order of your attacks and their conditions, which applies to every fight where you have not changed anything
- Whatever you change in a specific fight takes priority over the default. If you only touch one attack in a fight, the others keep the default
- At the bottom of the window, "Apply to all fights" sets the plan on every fight. It asks for confirmation first, because it erases whatever you had changed in each fight
Combat plan with conditions
- Next to each attack there is an "If" button that opens its conditions
- Area attacks: if there is only one enemy, you can choose Ignore or Use. If there is more than one, it is used by default
- Single-target attacks: when there are several enemies, you can choose whether they hit the one with the most life or the one with the least, or ignore them
- Multishot and Magic Missiles: when there are several enemies, you can choose Use or Ignore. Against a single one they are always cast
- More complex fights and new combat skills will be added in the future, so there will be new conditions
Map
- New "Search" button in the map header. It opens a box where you can type part of a room's name, in the language you play in, and the map shows the rooms that contain it. It only finds rooms you have already discovered
- Clicking a result clears the filter, selects the room in Automation and centers the map on it
- New button to go back to the current room, which centers the map on it
Chapter 3 and chapter 4 routes
- Chapter 3: clues have been added to the route's quest
- Chapter 4: the event logs of some actions in the fort quest have been fixed
Interface
- Small changes have been made to the interface to make it more visual
- A link to the privacy policy has been added in Settings