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Necromancer Idle: The Endless DrainNewsPatch 1.0.20
Game update

Patch 1.0.20

Necromancer Idle: The Endless Drain · published 5 Oct 2026, 13:30 UTC

All newsPlayers around this dateRead on Steam

Daily reward

  • New daily reward system: every day a notice appears that, when you click it, gives the character 2 hours of offline time
  • One per character: each character has its own
  • It does not stack: if you do not use it, the next day it goes back to 2 hours, even if you had time left over from the day before
  • It resets at 00:00, your local time
  • It does not count toward the offline time cap and is spent before the shared offline time


Interface

  • Each panel on the board has its own color and emblem, and the game window has a steel frame
  • Character selector: each character gets its own card, with its class color and the emblem of its combat skill. Rename and delete have new buttons
  • The Settings menu is sorted into groups, each with its own color and icon
  • Windows with their own frame: preset notices, Import presets from another character, Time travel, Reincarnate Bonuses, Rebirth now, Hard Reset, Credits and Delete character
  • Preset and trigger buttons take the color of what they do: load in green, save in blue, delete in red and presets in gold. The same goes for triggers in the plan and in the queue
  • Milestones: each entry folds down to its name
  • The notification bell is easier to spot
  • Speedrun: rooms are listed in the order you enter them in this life, and rows with no gain are easier to read
  • Escape closes the language selector and the map search. The search also closes when you click outside it
  • The classic interface is retired: everyone moves to the new interface


New features

  • Right-click a consumable in the inventory to force it to activate right away
  • Right-click the Food or Potions regeneration to activate every consumable in that category
  • Current action window redone: it fills the whole room panel, and in turn-based fights it can extend past it
  • Progress is shown on a circular clock; in turn-based fights the clock shows the total Life of the fight. Below it, the time remaining; if it cannot be calculated, it is not shown
  • To the right of the clock: what the action gives, the next action in the queue, the Learned and Innate levels with their multiplier, and the total multiplier of the skill
  • The background takes the color and image of the skill the action trains
  • The window closes by itself when the character runs out of things to do
  • New button in the room header: turns on or off whether the current action jumps to the top of the room's action list
  • Action queue: the up and down arrows are replaced by a handle you can drag


Fixes

  • Time travel: it no longer stops at the siege of the chapter 4 fort; the assaults play out within the time travel
More from Necromancer Idle: The Endless Drain

Other announcements

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