New route in chapter 4: the besieged fort
- It leaves The Caravan Road, after asking the scout about the fort, and rejoins the usual route at The Wayside Sanctuary
- At the end of the causeway stands a fort holding back the dead that come down from Blackmoor. Once you go up, they shut the gate behind you: the only ways out are winning or dying. The action that takes you up warns you about it
- You have to hold out against three assaults. A clock counts down to each one, 10, 5 and 5 minutes, and it only runs while you work. When it runs out, the assault starts on its own and takes you to The Gate, wherever you are
- Meanwhile you get the fort ready: repair the wall, load the catapults, fit bolts on the ballistae, prop up the gate, drive in palisade stakes, dig out rocks and saw beams
- Every room in the fort has soldiers to recruit, and only the ones you recruit fight. The fallen do not come back, but the wounded can be tended in The Bunkhouse, one at a time
- The defenses and the soldiers fight alongside you in the assaults. Whatever is not spent or destroyed in one stays for the next
- Each class has its own action that doubles one of the defenses
- The last assault brings a unique boss, and its death counts forever
- After winning the third assault, someone from the garrison reminds you of a combat skill of your class, which you keep for that life
- With the boss dead, the fort is still under siege but there are no more assaults. The lieutenant gives you rations, the skill can still be remembered with your class action, and from The Gate you can go back to The Caravan Road
Fort status
- At the top of the room panel there is a big clock with the time left until the next wave, and the "Fort status" button, which unfolds the horde, the defenses and the soldiers with their life
- The assault also comes early on its own when there is nothing left to prepare: defenses and materials at their maximum, everyone recruited, nobody wounded, your class action done and the list of the room you are in finished
- If the assault takes you to The Gate before you have ever been inside it, its automation plan is added after the assault
Chapter 3
- In The Spring, after "Tap sap from the lightfruit tree", you can go back to the market route with "Return to the Druid's Glade"
Offline time and background
- Changes have been made to avoid problems when calculating offline time and while the game is in the background