Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Necromancer Idle: The Endless DrainNewsPatch 1.0.18
Game update

Patch 1.0.18

Necromancer Idle: The Endless Drain · published 27 Sep 2026, 15:20 UTC

All newsPlayers around this dateRead on Steam

New route in chapter 4: the besieged fort

  • It leaves The Caravan Road, after asking the scout about the fort, and rejoins the usual route at The Wayside Sanctuary
  • At the end of the causeway stands a fort holding back the dead that come down from Blackmoor. Once you go up, they shut the gate behind you: the only ways out are winning or dying. The action that takes you up warns you about it
  • You have to hold out against three assaults. A clock counts down to each one, 10, 5 and 5 minutes, and it only runs while you work. When it runs out, the assault starts on its own and takes you to The Gate, wherever you are
  • Meanwhile you get the fort ready: repair the wall, load the catapults, fit bolts on the ballistae, prop up the gate, drive in palisade stakes, dig out rocks and saw beams
  • Every room in the fort has soldiers to recruit, and only the ones you recruit fight. The fallen do not come back, but the wounded can be tended in The Bunkhouse, one at a time
  • The defenses and the soldiers fight alongside you in the assaults. Whatever is not spent or destroyed in one stays for the next
  • Each class has its own action that doubles one of the defenses
  • The last assault brings a unique boss, and its death counts forever
  • After winning the third assault, someone from the garrison reminds you of a combat skill of your class, which you keep for that life
  • With the boss dead, the fort is still under siege but there are no more assaults. The lieutenant gives you rations, the skill can still be remembered with your class action, and from The Gate you can go back to The Caravan Road


Fort status

  • At the top of the room panel there is a big clock with the time left until the next wave, and the "Fort status" button, which unfolds the horde, the defenses and the soldiers with their life
  • The assault also comes early on its own when there is nothing left to prepare: defenses and materials at their maximum, everyone recruited, nobody wounded, your class action done and the list of the room you are in finished
  • If the assault takes you to The Gate before you have ever been inside it, its automation plan is added after the assault


Chapter 3

  • In The Spring, after "Tap sap from the lightfruit tree", you can go back to the market route with "Return to the Druid's Glade"


Offline time and background

  • Changes have been made to avoid problems when calculating offline time and while the game is in the background
More from Necromancer Idle: The Endless Drain

Other announcements

All news
Game update20 Oct 2026Patch 1.0.23Stability on Windows · The game now ships its own copy of WebView2, the Microsoft component that draws the window, and no longer depends on the version installed on the system. That way a Windows or Edge update can't change how the game works · Because of that, this update is bigger than usual on Windows. That copy is only downloaded once: the next patches go back to their usual size · If WebVi…Community17 Oct 2026In development: Version 1.1, Chapters 6, 7 and 8I'm working on version 1.1, which adds three new chapters, and it's already pretty far along. I'm splitting this into two parts. The first one covers the general stuff with no spoilers, and further down I go into what each chapter is like inside and how you reach its unique boss, without saying who those bosses are or telling any of the story. If you'd rather find it all out by playing, stop wh…Game update15 Oct 2026Patch 1.0.22Combat · If the hit of an enemy that fights with hits (end-of-chapter bosses, unique bosses and groups) would go over 90% of your max Life, it now hits sooner and softer, with the same damage per second. The tooltip shows how often it really hits · This fixes a problem: with lots of reincarnation upgrades, the character could reach an end-of-chapter boss so fast that they did not have the Life…