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Necromancer Idle: The Endless DrainNewsPatch 1.0.17
Game update

Patch 1.0.17

Necromancer Idle: The Endless Drain · published 23 Sep 2026, 12:44 UTC

All newsPlayers around this dateRead on Steam

New route in chapter 3: the Tinted Wood

  • It leaves The Silver Forest along the deer trail and rejoins the main route on the way down to The Mother Tree
  • Past the trackers' cordon a hub opens up with three areas around it: The Silent Forest, The Fernbrake and The Circle of Singing Stones
  • As you cross the cordon they hang a vial of sap on you that tints while you work in there. If it fills up, the trackers pull you out to the shelter and the cordon stays shut for the rest of that life: the route is picked up again in another rebirth, with the character further up and everything done faster
  • Any class can walk the whole of it


A battle you do not win on your own

  • The route ends in a unique boss fought with the help of your other characters. It is a very hard fight: they had all better have reached chapter 4 at least
  • Before you go down there are twelve things that weaken it: nine clues spread across the three areas and three class steps by the stone at the spring. Six take life off it and six take damage off it. Doing all twelve before facing it is recommended
  • With the offer help action, that character notes down the life, the damage and the combat skills they have at that moment, and those are the ones they will have when they turn up as another one's ally
  • An ally's life and damage never go above those of the character you are playing with. If it sticks, you can come back with the strongest character you have
  • Beating it is not enough: one more action is needed to finish it off for good
  • Whoever dies during the fight does not complete their part, even if another character survives and does complete it. When that fallen one tries again, they will find their allies with the same stats they had the day they won
  • All of this runs against the vial's clock: if you run out of time, you come back in another life


Simpler escorts

  • The character who can help at a step now sees a generic offer help action, without having to know who or where
  • That help is given once and for all your characters, including the ones you have not created yet
  • On the new routes, when the help is already given, the action that was there to get past without it disappears from the room and from the automation plan too, which was where it confused the most


Fixes

  • Fixed bugs in the anti-spoiler button that showed actions not yet unlocked


Food threshold

  • New control in Settings, Advanced options: above the percentage you choose no food is opened, just like it already happened with potions
  • The food you gather in the room where you are does not wait for the threshold: it is eaten as it comes out, up to full Life
  • Your character always carries one food open and regenerating, either the room's one or the one in the backpack that heals the least
  • That always open food is not wasted: it hands over its life at the rate you are losing it
  • Quests that reward you with food now fill the backpack up to its limit, instead of handing over a fixed twenty


Interface

  • The action that is running moves to the head of the action list, even if its place was further down, so you can follow its progress at a glance. The rest keep their order among themselves
  • The floating level up windows and the combat hit ones are switched on and off separately
  • Combat hits take up much less room. What took up the most was the name of the hit, and now the whole little box is smaller. On bosses and duels they drop tight against the right edge, below the life bar, where they no longer cover the life or the skill bars
  • The skill going up with the current action is highlighted
  • Rows coming into or out of a list are animated: actions, inventory and event log
  • The inventory tells them apart by colour: blue for potions, white for food
  • The actions in the list and the ones in the automation plan are rearranged by dragging them. It works with mouse and with stylus; with a finger the arrows are still there
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