Settings has a new entry: type the code and it gifts you hours of offline time reserve
Below it you get the list of the ones you have already redeemed, with what each one gave
Each code can be redeemed only once per save, and you need a connection to check it
Report an error
If the game crashes, the error screen now carries a box to send the report, with room to write what you were doing
Nothing is sent until you press the button, and the backups are still listed below
Combat
A boss or duel blow spreads what it takes over one second. The damage is the same, it just takes a moment to land
That second is the room that auto eating and Pause Lethal needed in order to react
Below 5 Life any consumable you are carrying is used, ignoring the potion threshold and whether the healing fits in the bar
Until now a consumable that healed more than your max Life never got used. What does not fit is not wasted: it is handed over as the curse opens room again
The Necromancer is fought blow by blow: he carries your own attack routine and you both charge at the same time, so his blow lands when his bar fills
Every blow pops up in its own box, in the colour of whoever throws it: yours in green and your escort's in blue, with the damage always in red
Ordinary fights lose theirs, where the blows were only for show
Life bar
The bar shows the blow while it lands: the part it has not taken from you yet stays yellow behind and goes down over that second
The figures now live inside the bar, with the net in green when you gain Life and red when you lose it, each in a fixed slot so nothing shifts when a number grows
The down arrow is no longer just the curse: it adds what the enemy is hitting you for, and the tooltip breaks it down
Map
Redone so the detours can be read: each one goes down in its own colour, and a rail on the right marks how far it reaches and in which room it joins the main path again
The Pilgrims' Path will not be the only alternative route
Reincarnation upgrades
Every level you buy with one character gives +0.5 levels of that bonus to all the others, so the very first one already counts: before, it took two for the others to gain one
Offline time reserve
The counter's tooltip now reads like the Life one: the reserve, the cap, the room left up to it in h:mm:ss, how it fills up and what you spend at ×2 and ×3