New
- Food and toys are now thrown into the room. Your critter eats and plays with them in its own time.
- Click food on the floor to pick it up. Click a toy to call your critter over.
- Press Play again (Return) to put a toy away.
- Critters play on their own when a toy is left out.
- Pet your critter by clicking it. Use the bell to wake it.
- Greedy critters may overeat. Take the food away or scold them.
- Sick critters now rest in bed until treated.
- Old poop attracts flies, which can make your critter ill.
- New pixel art cursor with a pointer over clickable things.
- Tide Egg shows on the reel bar when it can be hooked.
Changes
- Critters path around furniture instead of getting stuck.
- Critters can eat while you're in other menus (never gamble foods).
- All usable items now appear on the Feed, Play and Care buttons automatically. Right-click to cycle back.
- When an item runs out, the button moves to your next one.
- Food restores more hunger and adds far less weight.
- Hungry critters slowly lose weight.
- Hygiene drains much slower with poop in the room.
- Food, toys and poop are saved when you quit.
- Bait catches more fish and less junk.
- Overfeeding no longer kills instantly.
- Refusing play no longer causes Exhaustion.
- Critters no longer refuse Basic Kibble.
- Adjusted some shop prices.
Fixes
- Fixed clicks not registering in parts of the room.
- Fixed Cursed Candy's snack making critters ill.
- Fixed new critters inheriting old personality traits.
- Fixed the Play cycle arrow not working.
- Fixed food on the floor being lost on the death screen.
- Fixed poop landing inside furniture.