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Gloomlings PlaytestNewsFixes, system overhauls, improvements, and small feature additions [0.1.6-alpha]
Game update

Fixes, system overhauls, improvements, and small feature additions [0.1.6-alpha]

Gloomlings Playtest · published 9 Oct 2026, 22:28 UTC

All newsPlayers around this dateRead on Steam

Your critter has a life of its own in this one. It climbs, it naps, it sulks, and it gets into
your things when it thinks you aren't watching.


The critter does its own thing now

  • It climbs onto furniture, chaining hops from a chair to a cabinet to a shelf
  • It naps in chairs, on rugs and on top of whatever it has just climbed
  • It gets up in the night to potter about
  • It throws tantrums when its mood sours
  • It knocks your things off shelves when it thinks you aren't looking, and if you open the
    room mid-mischief you'll catch it in the act
  • Each form moves in its own way, hopping, walking or slithering

Praise and scold


Answer what your critter is doing and it learns from it. Habits form and fade, madness rises and
falls, and a critter told off unfairly takes it to heart. Comforting a poorly critter is kindness
rather than training, and it knows the difference.

The critter's diary


A running record of its life: what it ate, what it got up to, when it fell ill, what you praised
and what you scolded. Every entry is dated with the full calendar date and the critter's own day.

The graveyard


Past critters rest here with their gravestones, their lifespan, and a summary of the moments
that mattered.

Feeding and playing have moved into the room


Throw food and toys onto the floor and your critter will go to them in its own time, instead of
being fed through a menu.

Seasons on the calendar


Flick between seasons with the arrows to see what's coming:

  • The Wizard arrives on the first of every season
  • The travelling merchant alternates between the 7th and 21st, and the 14th and 28th
  • The Critter Contest lands on the 15th
  • The Black Market turns up somewhere in the last week

Also new

  • Click any light in the room to turn it on or off on its own, or use the button to toggle
    them all together
  • Window and display settings, including resizing and windowed mode
  • Dates now read the same everywhere: the stats view, the diary, the HUD and gravestones

Fixes

A new egg appears in the middle of the room again, rather than wherever your last critter happened to die.

Your critter can no longer get stuck.
Several ways it could end up walking through furniture at chair height, or never climbing again, are fixed: petting it while it sat down, waking it from a nap, interrupting a sick rest, and sleeping the night through on a bed.
Climbing between furniture is a proper series of hops again rather than a walk through thin air, and it no longer disappears behind the cabinet it just jumped onto.
Hiding the room mid-tantrum no longer leaves it unable to be praised or scolded for anything afterwards.

Shops can't be farmed.
Daily stock limits now survive quitting and reopening the game, and no longer reset three times a day. The decoration shop's limited stock survives a relaunch too, and its weekly and seasonal rotations no longer change a day early.

Nothing you've paid for disappears.

A catch of five fish into a nearly full bag now lands what fits and tells you how many it couldn't carry, instead of quietly destroying the rest.
A letter with attachments waits in the mailbox until you have room.
The Spirit Vendor checks you have space before taking your dust.
Items that can't fit back onto the floor stay where they are rather than being thrown away. Food left on the floor is returned to your bag when a critter dies, even if you quit at the egg picker.
Selling more than 99 of something no longer fails without telling you.

Temperature is honest.
Freezing and overheating now take a genuine full day of exposure,
and that exposure survives quitting, so it can't be dodged by closing the game.

Smaller things.

The achievements counter no longer reads "0 / N" when Hide Completed is
on.
Using an item from your bag no longer acts on the wrong one.
Holding the scold button on a
poorly critter can't drain its mood or wreck its care score.
Getting up in the night can now be praised.
The diary records being comforted or told off while poorly, and crossing a madness or
weight threshold.
Mail countdowns no longer over-report by a full day.
Items thrown into the
room no longer show through the age-up fade. Several crashes and a few places where invisible
UI was swallowing clicks are fixed.

More from Gloomlings Playtest

Other announcements

All news
Game update18 Oct 2026More issues fixed! [0.2.2-alpha]Room furniture seeding issue resolved now (hopefully) Fixed a bug with shops not restocking on wiped save - Thankyou sonya for finding this oneGame update18 Oct 2026[0.2.1-alpha]Fixed starter room furniture items not spawning in! oops!Game update18 Oct 2026We enter 0.2.0 with some new features! [0.2.0-alpha]NEW The interaction ring Click your critter to open a ring of actions around them. Praise, discipline, pet, comfort, wake, send them to bed, send them to the litter tray. Options your critter has not learned yet are shown but locked, and unlock as their intelligence grows. Letters Eleven new letters arrive over your first few months, from Morven and from two new faces in town: Edrin Tallow the…