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IrondriveNewsStorage Zones, Small Cargo, new job Extinguish Fire & Morale System, module anim
In-game event

Storage Zones, Small Cargo, new job Extinguish Fire & Morale System, module anim

Irondrive · published 19 Aug 2026, 06:56 UTC

All newsPlayers around this dateRead on Steam

Hey everyone :),
this update applies to the full version of the game, not the demo.


New Systems and Implementations

  • Storage Zones. The HAULING job has been reworked. Crew now transport and collect resources from storage zones or from any object that holds items. You can also set a filter on a storage zone to restrict it to a specific resource type, so crew only bring in what you want stored there.

  • Small Cargo. New small buildable storage option for items. [add capacity/cost]

  • Physical Inventory. Items you own are now represented physically on the vehicle instead of just abstract numbers.

  • Fire Suppression. Crew can now actively extinguish fires as a dedicated priority, with new sound and smoke effects.

  • Morale. Crew morale is now tracked and affects performance. Keep your people fed, watered and safe.

  • Raw Materials. Added Raw Scrap, Dirty Water, Raw Polymers and Wood.

  • Resources are now refunded when dismantling structures

  • Add a perimeter wall with shadow in the vehicle

  • Graphic improvements on modules

  • Add modules animations on power core, life support, command hub and engine

  • Add special drop chance for modules when kill enemy vehicles

  • Added cooking animation for crew members

  • Added door open sound and cooking audio

  • Added tooltip to build buttons

  • Added alert sorting by priority

  • Created central modules database (this is important in future to enable players to create and add mod to the game)

Fixs

  • Plenty of annoying fixes

Thanks for playing and reporting issues, it shapes these updates. ːsteamthumbsupː
Help and support me on discord discord.gg/NNWJP6rRAQ

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