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IrondriveNewsMining, Salvaging, Chickens & the New Resource Chain
Major update

Mining, Salvaging, Chickens & the New Resource Chain

Irondrive · published 26 Aug 2026, 16:22 UTC

All newsPlayers around this dateRead on Steam

Hey everyone :), this update applies to the full version of the game, not the demo.

New Systems and Implementations

  • Salvaging Job. New crew job: recover resources from scrap and wreckage scattered in the environment.

  • Mining Nodes. Added Iron and Copper deposits on the map that can be mined for raw materials.

  • New Raw Resources & Plates. Added Raw Copper and Raw Iron, refinable into Copper Plate and Iron Plate.

  • Quality Meals. New cooking recipes with higher-quality meals for the crew.

  • Water Module. Now produces Dirty Water - added a recipe to turn it into Water Bottles in the kitchen.

  • Furnace. New production module, later upgraded to level 3 with additional recipes.

  • Hull Protective Wall + Scrap Processor. A new wall that protects the hull from damage, and a new Scrap Processor module to turn scrap into usable materials.

  • Recycler Module. New module for recycling resources.

  • Power Core. Can now be unmounted, purchased from merchants, and in some cases multiple Power Cores can be used at once to increase available energy.

  • Lab & Chemist Job. New Lab module, new Chemist job, and new recipes for Components and Plastic.

  • Large Cargo. Added a third storage size, alongside Small and Medium.

  • Gunnery Bonus. Crew skill now affects weapon damage and reload speed.

  • Sorting Bay & Buildable Cargo Bay. Storage rework: the new Sorting Zone and Cargo Bay are now player-buildable.

  • Chickens & Farming. A new animal aboard: chickens, with a dedicated farming job to produce food.

  • Code Blue. New dedicated fire suppression system with its own crew priority.

  • Door Access. Doors now handle crew and enemy access more realistically.

  • More Reliable Pathfinding. Crew now re-checks target reachability mid-action, reducing stuck states.

  • Merchant Repairs. You can now repair your vehicle directly at merchants.

  • Map Travel. More intuitive sector selection, with a disabled "TOO FAR" travel button for distant destinations, and a confirmation prompt for dangerous sectors.

  • Job Tooltips. Added explanatory tooltips to every crew-assignable job.

  • Diagonal Hauling. Crew can now haul items along diagonal paths too.

  • Health & Shield. Visible numeric values for health and shield, shield now affected by distance, and a new alert for insufficient Power Core energy.

  • Crew Panel. Added walking speed to the crew info panel, plus double-click to center the camera on a crew member.


    Thanks again for the support and for reporting issues, it's fundamental to keep improving the game. Help and support me on Discord: discord.gg/NNWJP6rRAQ

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