This update focuses on improving the first-time player experience, Random Start mode, and feature unlock progression. We've also rebalanced the entire Build system, introduced a new weapon affix framework, improved Relic progression and UI usability, refined combat feel across all weapon types, optimized enemy encounters, and delivered numerous stability and performance improvements.
Reworked the tutorial experience, including tutorial-exclusive enemies, player protection, and enemy death flow.
Starting weapon changed to Daggers.
Added a three-card reward selection after the tutorial.
Improved tutorial instructions, combo guidance, input icons, and stamina warnings.
Feature unlock progression now depends on stage progression and supports Random Start maps.
Fixed inconsistencies between unlock progression and tutorial guidance.
Simplified tutorials, NPC dialogue, and early-game objectives.
Players now start moving in sprint mode by default.
Rebalanced all four rarity tiers for Lightning, Water, Light, Fire, Grass, Blood, Dream, and Universal Builds.
Improved derived Build logic and fixed multiple buff triggering issues.
Added a brand-new Weapon Affix system with multi-buff combinations.
Weapon fixed buffs have been migrated into Evolution Affixes.
Reworked innate weapon affixes and prevented downgrade behavior.
Updated multiple Builds, including Boundary Break, Illusion Forest, Oni, Evil Blossom, Light Blade Rain, and Moon Tide.
Added Blood Servant and Evil card sets.
Improved Relic summoning, upgrading, swapping, sorting, previews, and controller support.
Fixed numerous Relic and Buff related issues.
Improved combat feel and combo flow for:
Daggers
Katana
Long Sword
Great Sword
Staff
Refined Katana Flash Attacks and Staff shooting.
Rebalanced attack speed, Perfect Guard windows, and related affixes.
Improved parry timing and elite enemy super armor.
Added Evolution abilities to weapon upgrades.
Auto-purchase materials is now available for weapon, equipment, and skill upgrades.
Fixed upgrade calculations and material consumption.
Improved damage numbers, critical hit visuals, VFX, SFX, and loot collection behavior.
Added quick navigation hints across multiple menus.
Added keyboard shortcuts for page switching.
Improved Build selection, Relic Upgrade UI, and Shop interface.
Shop browsing now uses page switching instead of scrolling.
Added substantial localization for characters, relics, combos, tutorials, dialogues, and Tips.
Improved loading screens and fixed English UI overlap.
Refined HP, Stamina, dialogue, pause menu, and Build interface visuals.
Added enemy attribute labels and Random Start maps.
Rebalanced enemy density and difficulty across normal rooms, elite rooms, and events.
Updated enemy placement in Snowfield, Bamboo Forest, Desert, Garden, and Avenue.
Fixed Random Start and stage configuration issues.
Improved combat boundaries and invisible walls.
Updated multiple enemy behaviors and animations.
Improved LODs, materials, volumetric fog, snow reflections, and occlusion data.
Added extensive asset preloading for characters, enemies, weapons, builds, and environments.
Rebuilt Shader cache.
Added camera occlusion data to multiple stages.
Enabled soft shadows and optimized scene loading.
Save files now include a version number. Older incompatible saves will no longer be loaded automatically.
Thank you for your continued support! We'll keep improving the game based on your feedback.