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MAKENNewsVersion 1.1.0 - Major Update
Game update

Version 1.1.0 - Major Update

MAKEN · published 1 Aug 2026, 10:48 UTC

All newsPlayers around this dateRead on Steam

This update focuses on improving the first-time player experience, Random Start mode, and feature unlock progression. We've also rebalanced the entire Build system, introduced a new weapon affix framework, improved Relic progression and UI usability, refined combat feel across all weapon types, optimized enemy encounters, and delivered numerous stability and performance improvements.


New Player Experience & Game Flow

  • Reworked the tutorial experience, including tutorial-exclusive enemies, player protection, and enemy death flow.

  • Starting weapon changed to Daggers.

  • Added a three-card reward selection after the tutorial.

  • Improved tutorial instructions, combo guidance, input icons, and stamina warnings.

  • Feature unlock progression now depends on stage progression and supports Random Start maps.

  • Fixed inconsistencies between unlock progression and tutorial guidance.

  • Simplified tutorials, NPC dialogue, and early-game objectives.

  • Players now start moving in sprint mode by default.


Builds, Buffs & Relics

  • Rebalanced all four rarity tiers for Lightning, Water, Light, Fire, Grass, Blood, Dream, and Universal Builds.

  • Improved derived Build logic and fixed multiple buff triggering issues.

  • Added a brand-new Weapon Affix system with multi-buff combinations.

  • Weapon fixed buffs have been migrated into Evolution Affixes.

  • Reworked innate weapon affixes and prevented downgrade behavior.

  • Updated multiple Builds, including Boundary Break, Illusion Forest, Oni, Evil Blossom, Light Blade Rain, and Moon Tide.

  • Added Blood Servant and Evil card sets.

  • Improved Relic summoning, upgrading, swapping, sorting, previews, and controller support.

  • Fixed numerous Relic and Buff related issues.


Weapons, Progression & Combat

  • Improved combat feel and combo flow for:

    • Daggers

    • Katana

    • Long Sword

    • Great Sword

    • Staff

  • Refined Katana Flash Attacks and Staff shooting.

  • Rebalanced attack speed, Perfect Guard windows, and related affixes.

  • Improved parry timing and elite enemy super armor.

  • Added Evolution abilities to weapon upgrades.

  • Auto-purchase materials is now available for weapon, equipment, and skill upgrades.

  • Fixed upgrade calculations and material consumption.

  • Improved damage numbers, critical hit visuals, VFX, SFX, and loot collection behavior.


UI, Controls & Localization

  • Added quick navigation hints across multiple menus.

  • Added keyboard shortcuts for page switching.

  • Improved Build selection, Relic Upgrade UI, and Shop interface.

  • Shop browsing now uses page switching instead of scrolling.

  • Added substantial localization for characters, relics, combos, tutorials, dialogues, and Tips.

  • Improved loading screens and fixed English UI overlap.

  • Refined HP, Stamina, dialogue, pause menu, and Build interface visuals.


Enemies, Stages & Environment

  • Added enemy attribute labels and Random Start maps.

  • Rebalanced enemy density and difficulty across normal rooms, elite rooms, and events.

  • Updated enemy placement in Snowfield, Bamboo Forest, Desert, Garden, and Avenue.

  • Fixed Random Start and stage configuration issues.

  • Improved combat boundaries and invisible walls.

  • Updated multiple enemy behaviors and animations.

  • Improved LODs, materials, volumetric fog, snow reflections, and occlusion data.


Performance & Stability

  • Added extensive asset preloading for characters, enemies, weapons, builds, and environments.

  • Rebuilt Shader cache.

  • Added camera occlusion data to multiple stages.

  • Enabled soft shadows and optimized scene loading.

  • Save files now include a version number. Older incompatible saves will no longer be loaded automatically.


Thank you for your continued support! We'll keep improving the game based on your feedback.

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