We've completed the core multiplayer flow, including creating and finding rooms, forming a party in the main city, entering battles together, handling party wipes, and allowing players to return to the city independently.
We've also improved combat synchronization, expanded Arien's class skills and summon builds, and continued working on the models, animations, outfits, and visual assets for our upcoming new character, Faye.
· Multiplayer is now available to players for the first time
· Added support for creating and joining rooms using Steam room codes
· Added support for dynamic room capacity and LAN room discovery
· Completed the initial multiplayer interface and related system integration
· Improved public room lists, room information, and the ability to remove players from a room
· LAN rooms are now prioritized when searching for available rooms
· Added localization for the multiplayer interface and fixed room-code input issues
· Players can now form a multiplayer party through the crystal in the main city and enter battle together
· Completed the basic multiplayer flow for forming a party, entering battle, fighting, dying, party wipes, and returning to the city
· Improved synchronization for remote players, enemies, projectiles, Buffs, and other dynamic entities
· Improved remote enemy timeline and speed-change synchronization
· Fixed remote players occasionally becoming stuck and movement synchronization issues when clients spectated the host
· Fixed an issue where movement synchronization could stop after a teammate received a Buff
· Fixed enemies, projectiles, and Buffs not being cleared correctly on clients
· Improved multiplayer death synchronization, full-party defeat detection, and independent return-to-city functionality
· Improved multiplayer synchronization for summon teleportation and moving while carrying rocks
· Optimized Steam reliable messaging and network packet processing
· Consolidated multiplayer notifications to reduce reliable-message traffic
· Fixed synchronization loss caused by notification consolidation
· Fixed disconnections caused by Buff message backlogs after acquiring builds
· Added message backlog detection, packet tracking, and movement synchronization diagnostics
· Optimized projectile movement and Buff synchronization
· Removed unnecessary multiplayer logs and improved network diagnostic information
· Expanded Arien's class skill upgrade paths
· Arien's class skill Buffs can now affect teammates
· Added localization for Arien's class skills and improved healing feedback and attack sound effects
· Fixed Arien's floating collider, running rotation, and rendering-layer issues
· Continued integrating Faye's model, skinning, outfits, materials, and character animations
· Improved Faye's hair and skirt physics, as well as weapon attachment points
· Adjusted equipment affix values, reducing their overall values to approximately half of the previous configuration
· Mana Reincarnation summons can now automatically revive after a set amount of time
· Corrected Grass-derived builds, Summon Frenzy effects, and Flower of Evil quantity calculations
· Fixed issues with build probabilities, Relic skills, and multilingual descriptions
· Improved warning boundaries, invisible walls, and exit trigger areas in the IceSpace Boss room
· Improved waiting barriers and room boundaries in the Desert Boss room
· Fixed an issue where players could not continue progressing after defeating the Desert Boss
· Fixed characters not properly staying grounded after walking up stairs
Multiplayer is still in its early stages, so there may still be bugs and synchronization issues. We'll continue improving it based on your feedback.
Thank you for joining us on this journey, and we hope you have fun fighting together!