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MAKENNewsThis Week’s Update(2026/8/10-8/15)
Game update

This Week’s Update(2026/8/10-8/15)

MAKEN · published 15 Aug 2026, 14:58 UTC

All newsPlayers around this dateRead on Steam

This Week’s Update

This week, we continued expanding the character combat experience, with a focus on improving Arien’s skills and animations. We also added more weapon evolution paths and expanded summon-based builds, while making a series of improvements to stages, interactions, and the overall UI experience.

1. Improved Character Combat Experience

You can now switch to Arien in the main city.

Arien now has a more complete set of dodges, Flash Attacks, weapon throws, and class skills, with further adjustments to skill power, attack range, animation transitions, and hit effects.

2. More Weapon Evolution Paths

This week, we added multiple evolution special affixes for Sword, Katana, and Staff weapons, covering series such as Violet, Psychic Fang, Ymir, Ewen Starshine, Psychic Devourer, Demon Blade Mengji, Withered Root Demon Seed, Psychic Eye, Energy-Stealing Spike, and Heart of the Tree.

We also corrected the effects, values, and descriptions of several special affixes.

3. Clearer Build Information

The Build interface now includes secondary concepts, highlighted keywords, and localized explanations, making it easier to understand combat mechanics such as Burning and Subspace Time.

We also further improved the 3-in-1 Summon Star-Up system and Frenzy effects.

4. Improved Interactions & Events

We continued expanding character lifting and throwing abilities, while improving interactions with objects such as rocks and Flowers of Evil.

We also fixed several issues, including:

  • Fire Seeds sometimes being impossible to pick up

  • Flowers of Evil becoming impossible to lift after synthesis

  • Relics being unavailable for purchase in the shop

5. Stage & Stability Improvements

We made a series of adjustments to the Ice, Garden, and Desert stages, fixing issues involving invisible walls, terrain gaps, room exits, and abnormal stage transitions.

We also optimized resource preloading, scene occlusion, and Shader collection, improving overall stage performance, loading stability, and runtime reliability.

Thank you for your continued support and feedback! We’ll keep improving the game step by step.

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