Added new special affixes and special effects for multiple Greatsword and Staff evolution paths.
Added configurations for Psychic Greatsword, Ancient Shining Blade, Light-Eroding Greatsword, Demon Sword · Summer Night, Demon Sword · Heart-Eater, and other weapon series.
Added weapon evolution effects for Faris, Azure Steel, Prince of Fins, Astral Dye, Spirit Vision Regalia, Reforged Regalia, and more.
Fixed damage values for Ancient Psychic weapons, as well as evolution paths and special affix effects for some high-tier weapons.
Improved descriptions for weapon evolution paths, Moon Tide β, Tidal Strike, Moon Surge Debuff, and other build-related effects.
Added relics to the shop, expanded shop weapon and relic configurations, and added support for configuring weapon affixes in the shop.
Added information pop-ups for shop items, and fixed issues with shop weapon pop-up fields, icons, and relic skill descriptions.
Improved the lock/unlock hold animation for relics and optimized cursor refresh logic after locking relics.
Fixed an issue where mouse highlighting in the Relic Shop did not match the actual focus, as well as an issue where Z/C could not be used to switch pages.
Adjusted the quick-purchase pop-ups for upgrades and materials, as well as the notification shown when there are insufficient materials for weapon evolution.
Added localization to the Relic Upgrade screen and fixed display issues such as English text being overlapped and the background not fully covering the Devour screen.
Added configuration options for Summoning Relic affixes and adjusted the conditions for special builds to enter the random pool.
Corrected the Build Quality progression matrix, Build Quality upgrade values, and the classification of the Whirling Slash relic.
Adjusted build effects such as Waltz damage bonuses, Moon Surge trigger range, and the combo damage bonus of Lightning Sword β.
Optimized Staff projectile tracking, the initial projectile of the old Staff, and resource configurations related to projectile trajectories.
Adjusted enemy HP, attack values, Boss phase values, the Deer Boss's Phase 1 attack power, and the skill configuration of the Sacred Remains Patrol.
Optimized the attack token behavior of the Sand Sniffer and adjusted the spawn weight of melee soldiers in the Bamboo Forest.
Added resources for the Psychic Trial event and fixed its trigger conditions.
Synchronized event combat Phases and resource configurations, and updated configurations related to the multi-stage Psychic Trial process.
Adjusted item unlock conditions so that they are now based on the player's actual completion of Maps 1–4.
Corrected unlock Flags for feature pages, the unlock condition for Zephyra's Relic panel, and synthesis unlock conditions.
Duplicated the Desert 1 test map for testing the new room flow, and updated the connected test scenes and test map resources.
Adjusted Boss phase values for random maps, the number of Bamboo Forest stages, and configurations for several test stages.
Updated the models and material resources for Astral Dye VII and Fairy's Eye III.
Adjusted scene resources for 11-1-0, BigDesert, Desert, IceSpace Boss, Garden, and other areas.
Fixed issues including an extra boundary line in IceSpace-first, floating lanterns in Garden, and the shape and positioning of the invisible wall in Desert.
Added a Desert Shrine prefab and the Thomas NPC, and adjusted the angle of the Arien Look At plugin and UVs.
Thank you for your continued support and feedback!
We hope you enjoy the latest update!