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Kuessaria PlaytestNewsGolden Wind
Game update

Golden Wind

Kuessaria Playtest · published 6 Jul 2026, 13:47 UTC

All newsPlayers around this dateRead on Steam

== NEW: THE ORE MINE ==
- Meet Jasper the Miner in Town and complete his quest chain to unlock your own private mine
- The mine is instanced per character - your ore is yours alone
- New enemies roam the Crypt: Plague Spitters now attack from range with projectiles
- Slaying a dungeon boss now shows a proper completion screen
- New enemy in the wilds: wild boars, complete with a nasty charge attack

== SKILL TREES ==
- Press K to open the all-new Skill Tree: 6 branches (Warrior, Mage, Ranger, Cleric, Rogue, and General) with over 85 nodes to unlock
- You earn 1 skill point per level - and yes, points are retroactive, so a level 40 character logs in with 40 points to spend
- Passive nodes grant permanent stats: health, mana, strength, intelligence, defense, attack speed, move speed
- 25 brand-new active skills, all fully functional in combat: dash wiash, rain destruction with Meteor and Volley, blink behind enemies with Shadow Step, shield your party with Divine Shield, and many more
- New enemy status effects: slow, stun, and poison - with visible effects for everyone in your party
- Temporary buffs (War Cry, Mana Shield...) with visible auras
- Clerics can now heal their party: Group Heal, Sanctuary zones, and an emergency Resurrect
- New General branch utility skills: World Teleport (to your own world) and Mine Teleport - no more walking

== NEW DUNGEON: THE GOLD DEPTHS ==
- A deep, torch-lit gold cavern for level 18+ parties - meaningfully harder than the Crypt
- Fight gold-maddened boars, vault guardians, and gilded spitters through 8 handcrafted zones
- Face GOLDTUSK, the boar king, atop his hoard
- Dynamic lighting: the Depths are dark, and your torchlight matters
- Defeating Goldtusk completes a new quest from Jasper that upgrades your mine to Tier 3 - GOLD VEINS will start growing in your personal mine
- The Dungeon Finder (P) now lists every available dungeon
- Dying in a dungeon now respawns you at that dungeon's entrance instead of kicking you to Town

== HOTBAR & SPELLBOOK OVERHAUL ==
- Up to 3 hotbars! Add extra bars and drag them anywhere on your scre
- Bar 2 binds to Shift+1-8; all bars support click-to-cast
- NEW quick-cast slot: double-click any spell in your spellbook to bind it to RIGHT-CLICK
- The spellbook is now scrollable and shows live cooldowns on every spell
- Hover any hotbar slot for a full tooltip (mana cost, cooldown, time remaining)
- Fixed: swapping a spell out of a slot no longer leaves a ghost cooldown on the new spell
- Skill tree UI polish: each class branch has its own color identity, cleaner tabs, readable node states

== WORLD ==
- The Overworld (beyond World 2) has been completely rebuilt: rolling meadows, a swimmable pond, a rope bridge, floating sky islands, and a highland camp - with a proper return portal
- Boars now walk the right way, actually animate, and their charge st
- Underground areas no longer show blue sky peeking through cave walls
- Item pickup range increased - less pixel-hunting your loot
== BALANCE ==
- Ore in your personal world now regenerates much more slowly - the Mine is the place to farm ore
- Mine ore fully respawns when you return after 2+ hours away

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