New "How to Play" board at the start of your first shift: phone, flashlight, inspecting the floor, shown once.
Complete UI redesign in the Night Shift terminal style: main menu, pause, settings, help, credits, archive, ending and the phone chat now share one monospace look.
Two new anomalies.
Dragojlo now points you to a part of the floor you have not walked yet instead of guessing, and keeps his hunches to himself on the early floors.
The lit elevator stays lit during blackouts.
Ending screen shows how many endings and anomalies you have found so far.