First day of data is in, and some elites were not sent out right. Skirmishes were fair, elites were not. Two elites in particular were heavily misplaced based on their gimmick they shipped with as if they were just a bruiser and one actually accidentally ran a second elite spawner (I'm so sorry for anyone who ran into the tunneler)
Tunnel Pact now runs a single burrow (as it was always supposed to, it might turn into two with much less HP as more of a nuisance elite). The tunneler comes down to 250 HP (was 500).
Choirless Bell: the Acolyte is now 150 HP and hits for 5 (was 700 / 30 - crazy stats for a spawner). It tolls 2 Crawlers every 12s instead of 3 every 8s and it will walk slower so that the crawlers are not as grouped up. This was supposed to be a gimmick of a spawner elite, not a spawner elite with a massive body as well.
Carrion Matron: 550 HP, 15 damage (was 900 / 20). Her heal is unchanged, again she is supposed to stick on the battlefield to group up and heal, not be impossible to dislodge altogether.
Bloat Brood: Greater Bloatlings release every 60s (was 45s). This one was OK, I'm turning it down, maybe temporarily, for less annoyance of having such limited windows to push up the lane as this often clears most units in the front row.
Brood Burrow: the Crawler Matriarch is 350 HP (was 500). High damage plus spawns units on death so no need for too much HP.
Glutton and Maggot Pit are untouched as people were already beating those. Elites are still meant to be a risk you choose to take for the reward. (Many of you really like to roll the elite at floor 3, so I definitely still expect to see the death toll pretty high...)Thanks to everyone who played on day one. The demo sends anonymous gameplay data when you leave that setting on, and it's already been useful.