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Procession EngineNewsPatch 0.9.1
Game update

Patch 0.9.1

Procession Engine · published 9 Sep 2026, 03:12 UTC

All newsPlayers around this dateRead on Steam

- Heavily improved navigation in many ways, less random stopping, better surrounding, it should be much more smooth.

- The fight clock now stops when the game is paused, meaning everything ACTUALLY stops.

- Wider screens supported

- No more fuzzy drawn stretched rings.

- Miscellaneous UI updates like victory and gold showing in gold instead of the steel.

- Sapcoat: +7% max HP per Mossback coat (+10% upgraded), and a second Mossback can coat the same building again.

- Bog Maw's slow field and Rimebloom's chill field now match their printed reach, and their previews draw the true shape.

- Barren Bounty pays a Wildland Pact unit on Bloom, as the Pact's text says.

- A mortar's Sealed Plate lasts its full three seconds even if the mortar falls.

- The Watched Anvil names the two cards it Tempers before you take the fight.

- Pact stops print the gold they pay

- Fixed: a Pact route saved mid-fight no longer voids on resume

More from Procession Engine

Other announcements

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Game update15 Sep 2026Update 0.9.2Fight stats · New per fight stats you build up during a battle to help scale. This was a big shift in how things are done but it makes balance easier and makes things a lot more clear on what stats affect which numbers. A lot to see here so just explore it and break builds so I can balance it. Some stats introduce new mechanics. Bloom and Bloomwarden · Bloom fades after 120 seconds now. This fa…Game update6 Sep 2026Everything Changed v0.9The look · I'm not going to list it all, the entire game looks completely different and substantially better. Some highlights: · The map is revamped in a cool way with smoke plumes indicating where you are and epic fullscreen art for the final boss battles. · Battlefields have been completely revamped with surroundings to actually look like a place and the battlefields themselves are way more i…Game update29 Aug 2026Demo update 0.8.02 - Balance and Bug FixesBalance · Bloatling: 16 -> 12 HP, death burst covers less ground. They traded with everything which made some runs end in a standoff where you slowly bleed. This tradeoff lets volley one shot them up through escalation 3 so you have better tools to get through if you have no tank when you first see them. · The Glutton: 900 -> 600 HP. · Brood Burrow: releases a Matriarch every 50s, up from 45s.…