New per fight stats you build up during a battle to help scale. This was a big shift in how things are done but it makes balance easier and makes things a lot more clear on what stats affect which numbers. A lot to see here so just explore it and break builds so I can balance it. Some stats introduce new mechanics.
Bloom fades after 120 seconds now. This fading was a long time coming. Will need to see what feels right. But it if fades we can do more with it in builds which will be fun.
Verdance: 3 damage per second (4 Tempered), down from 12 (18). This was hilariously overpowered and somehow missed. It absolutely melted act 1 units especially and all the buildings without needing to do much else.
New Passive: Long Summer, Bloom Life every 10s on the belt - this already feels too fast to me? We will see, I want to get it out like this to get a feel for it without making it overly weak.
Grafted Growth is a passive, Sprout Quality every 20s. Honestly, also seems like it might need a longer timer but we will see how it feels and goes, there is still a lot of setup here now with fading bloom and needing something to plant the sprouts.
Compost Ring replants lost Sprouts nearby.
Deadheading no longer caps.
Elder Ring's Elders gain Titans' Growth twice as fast.
Heartwood Cultivar: 1 Titans' Growth per 6 units produced
Barren Bounty: 1 Supply per 5 units on Barren ground.
Barbed Ground: held enemies take 25% more damage.
Bloodpetal: +2 damage against Bleeding enemies.
Open Wounds: Wound Depth per 10 enemy deaths on Bloom and Bleeding enemies take +1% damage per Bleed.
Eldergrowth: Titans' Growth per 10 Sprouts lost.
Sowing Season: Auto Sprout per 30 Bloom tiles spread.
Rootspire has no damage cap.
Slower Bloomwarden units walk faster.
Worldseed: 20% off builds on Bloom.
Honeydew, Root Cellar and Bloom Market pay smaller trickles.
The Supply rate on the HUD will be more accurate for what you gained recently.
Mid fight Supply relics pay less (Burr Harvest, Toll Gate, Giant's Ransom, Last Light). Supply was being gained too easily from relics (and everything else, honestly), giving 20-30% power boosts from one item.
Reinforced Foundation: walls cost 60.
Deft Hands: half refund on every 4th order.
The tutorial runs inside a real run. I get it now... what I had for the tutorial was so bad, hope it's better now.
Skip All Tutorials on every note.
Play Tutorial is now Reset Popups.
Feedback button on the pause menu and at the top of Settings with wishlist button on the main menu. Give me some feedback! I want to hear from you all.
Race unlocks are announced.
Card reward glow and hover reach past the frame.
Clicking away closes a plaque, this was annoying me
Text cleanup across cards, relics and Blueprints.
Wall placement shows the build grid.
Opening the Steam overlay pauses the fight.
Unplugging a controller pauses the fight.