Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ClockfallNewsCLOCKFALL | DEVBLOG#1
Community

CLOCKFALL | DEVBLOG#1

Clockfall · published 19 Jun 2026, 16:41 UTC

All newsPlayers around this dateRead on Steam

DEVBLOG#1: Launch Reflections, Hotfixes, and the Road Ahead

Hello everyone,

It has been an incredible few days since we launched into Early Access. As a small team of just four developers at Rever Games, seeing our game out in the wild is both exhilarating and humbling.

First and foremost, we want to say a massive THANK YOU. We are absolutely thrilled by the initial reception. Seeing the game sit at a 94% positive review rating is a dream come true for us. Your enthusiasm, your detailed reviews, and your passion for this world have given us a massive boost of energy. We are deeply grateful for your trust and support.

With that said, we’ve been listening closely to your feedback, and we want to address a few important topics regarding data privacy, immediate gameplay adjustments, and what's coming next.

1. Immediate Balancing & Gameplay Hotfixes

We want to show you that we aren't just listening - we are already acting. We are currently working on a hotfix patch to address progression bottlenecks and smooth out your experience. Here is what we are tweaking right now:

  • Economy Adjustments: We agree that the grind can feel a bit too punishing. We are adjusting the amount of gold you need to retain at the end of runs to make unlocking skills in the permanent meta-progression tree feel smoother and more rewarding.

  • Combat Fluidity: We’ve seen reports regarding floaty animations and tricky hitboxes on specific bosses. We are actively refining these animations and hitboxes to ensure combat feels as tight, responsive, and precise as possible.

2. Early Access Roadmap & Our Long-Term Vision

We’ve noted some concerns regarding the current length of the game. Early Access is an incremental journey, and we designed it so we could build and expand this experience with you. Here is a glimpse of what is locked into our development roadmap:

  • New Challenges Ahead: We will soon be refining (and adding more) dedicated boss fights in the dungeons to truly test your builds.

  • Fresh Content: Over the coming days, we will be progressively rolling out new biomes, unique enemy archetypes, new weapons, spells, and expanded branches for your permanent skill tree.

3. Co-Building the Future

We chose a fixed-map design to reward memorization, tactical precision, and speed, and we are so glad to see this mechanical identity resonating with core ARPG fans. That said, we will add more variety thanks to updated spawning rules for the mobs. 

We know we have a journey ahead of us to smoothen out the rough technical edges and financial balancing, but with your continued feedback, we are confident we can make this game the best it can possibly be.

Keep the feedback coming here or on our official Discord. Thank you for being a part of this adventure from day one.

~ The Rever Games Team

More from Clockfall

Other announcements

All news
Major update14 Sep 2026Major Early Access Update #1THE NIGHTFALL UPDATE The clock was always counting down. Now you get to find out what happens when it reaches zero — and it isn't a game over screen. This is our biggest update yet: a whole new nightfall phase, a rebuilt Invasion mode, the first chapter of Thull'noss' story, and an updated HUD/UI. 🌙 NIGHTFALL — SURVIVE PAST ZERO When the dungeon clock runs out, the run doesn't end. Night falls…Community3 Sep 2026CLOCKFALL | DEVBLOG #3September Update is on the way Today we want to introduce two of the big changes we're planning to release with the next September Update: one boss refresh who was overdue for attention, and a full rebuild of the Nightmare. Here's what's been cooking. Boss revamp: PATRICK gets his due Our first boss was running on legacy mechanics and old AI while every boss after him moved on. He's been rebuil…In-game event15 Jul 2026Early Access | Update #2 LIVECLOCKFALL Early Access | Update #2 Hello everyone, Today, we’re excited to introduce the new 'Death Defiance' mechanic. We’ve also prepared some tweaks and adjustments to make combat feel punchier, add tactical depth with new armored enemies, and polish the overall core gameplay loop. Here’s a breakdown of what’s changing today: Game Systems · New Mechanic: Death Defiance: Players can now escap…