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Snt PlanNewsV0.067 Update Announcement
Game update

V0.067 Update Announcement

Snt Plan · published 9 Sep 2026, 00:28 UTC

All newsPlayers around this dateRead on Steam


Fixed missing owned-material quantities in Processing and Technology materials being unavailable for submission despite being owned.
Improved Processing count confirmation and starting, reducing repeated confirmations caused by updates from other activities; changed parameters are revalidated and insufficient materials receive clear feedback.

Prerequisite Quality System research completed*1 + Red Crystal*100 (Red Crystal*100+Crystal Medal*20-->Red Crystal*100) == Quality Compendium unlock and Rare quality ceiling*1 + Bound non-tradeable Level 1 Quality Dismantling Machine*1 + Bound non-tradeable Level 1 Quality Matrix*1
Prerequisite Quality Compendium research completed*1 + Red Crystal*200 + Crystal Medal*100 == Epic Quality research and Epic quality ceiling*1
Prerequisite Epic Quality research completed*1 + Red Crystal*500 + Crystal Medal*500 == Legendary Quality research and Legendary quality ceiling*1
The formulas above list the full research requirements and results. Prerequisite research is not consumed, and research still completes through the Technology progress system.
Enlarged the device interaction window and industrial storage area for easier material viewing and device operation.

Fixed equipment details showing no available gems despite having sockets; socketing now lists the exact gem instances currently owned.
Socketing choices now update when gems are acquired, removed, consumed, or locked; an unavailable selection is never silently replaced with another gem.
Gem actions now verify the current selection and socket binding so stale responses and changed selections cannot affect later actions.

Repeated refreshes, freezes, or unavailable controls when loading the Alchemy catalyst list.
The Alchemy entry could become disabled after unrelated data updates while access was still valid. Entry and action availability now follow permission changes promptly.
Alchemy catalysts retain their exact instance identifiers for clearer batch selection and quantity updates.
Alchemy preserves confirmed material quantities when data becomes unavailable and can recover on reentry. Success-rate previews now update after equipped-tool or bonus changes.

Fixed stale chef positions during interleaved cooperative actions and improved cleanup after connection replacement or session expiry.
Improved prepared recipe selection, full served quantities, manual-input waiting states and dynamic Chinese and English labels.

Added Cooking 2D, a cooperative kitchen with per-round ingredient selection and 1–4 chefs sharing the same scene.
Cook with multiple pots, timed automatic steps, manual arrow sequences and plate pickup; missing a cooking or pickup deadline turns food into ash.
The first version uses temporary ingredients and results for each round without consuming real warehouse items.

Cooking 2D now opens as a standalone kitchen scene with a return-to-main button.
Improved kitchen exit handling while existing gathering and processing actions continue to settle.

Fixed speed-up buttons remaining disabled briefly when speed-up tickets were already available.
Town specialty gathering now applies speed-ups continuously within personal quotas and available capacity, instead of completing only one gathering action and refunding most of the time because of internal reservation batches.
Fixed speed-up previews and compensation at quota limits, with insufficient or unlimited stamina, and preserved mainline completion notifications across batches.

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