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Snt计划NewsV0.070 Update Announcement
Game update

V0.070 Update Announcement

Snt计划 · published 12 Sep 2026, 23:49 UTC

All newsPlayers around this dateRead on Steam


Fixed some solo automatic battles won within two attacks failing to use quick display when they lasted longer than six seconds.
Fixed automatic battles stopping unexpectedly when overlapping status effects in multiplayer battles made battle events exceed the data limit.
Fixed truncated battle status identifiers causing display and expiry mismatches, and corrected progress displays for permanent status effects.

Fixed an issue where depositing stackable items in Breeding or Industry could leave the operation awaiting confirmation.
Improved data recovery after committed operations so resynchronization does not resend confirmed deposit commands.
Fixed missing new stacks after withdrawing items in Breeding or Industry, and added visible binding status to item cards.
Corrected egg production in Breeding: eggs settled after the update are unbound regardless of feed binding.
Fixed temporary status-file contention interrupting automatic production such as Breeding.
Breeding now shows the round start time, consumed materials and base output, and waits for server settlement when the round is due.
Improved round and progress synchronization after withdrawing products; regressed progress within the same round is rejected.
Fixed productivity Matrix charge remaining after withdrawing an animal cancelled its active production round.
Level 1 Chicken Coops now have two matrix slots supporting Quality and Productivity Matrices. Matrix effects settle once per production cycle, and eggs remain unbound.
Unified device matrix settlement preserves research quality limits, productivity progress and completed outputs across waiting, offline time and recovery.

Agricultural orders now request 2–3 different materials, generated from a budget equivalent to about 1,500 gold. Quantities round to the nearest whole number with at least one of each material, so the actual total value may vary.
Completing an agricultural order now rewards one LV1 Agricultural Gift Box only.
The order panel now supports a third material row, showing required, owned and submitted quantities with inventory updates.
Fixed agricultural orders showing outdated submission or claim status, or restarting the countdown, when reopening the page.
New completions of Tools research grant 30 bound LV1 Tool Durability Restoration Stones. Previously completed research receives no retroactive reward.

Fixed misplaced content on the Town Management Payroll page and misaligned table headers when scrolling through members.
Improved payroll page switching and refreshes to preserve unchanged input and reject stale page responses. Enter can now save a wage, and settlement times clearly show the server time zone.
Fixed material stock and status updates in Town Specialty Development. Development requirements are checked again after warehouse changes instead of remaining unavailable.
Fixed the display of remaining capacity and individual gathering totals in town gathering logs.

Fixed a main interface render probe error when a previous page is freed during navigation.

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