Mushroom-Tusk Boar, Moonshadow Wolf Pup, Pinecone Woodpecker, and Reed-Feather Yard Chicken now drop Liangyi Xi Core at a 2% base chance.
Needle-Tailed Flowerguard Bee, Morning-Dew Fawn, Azure-Ring Sleeper Snake, and Ore-Sand Crab now have both Exquisite Condensed Dew (3%) and Apprentice Spirit (3.5%) in their material drops.
Pine-Needle Hunter Wolf, Pumpkin Lantern Sprout, Whirlwind Falconet, and Dew-Crowned Songbird now have both Exceptional Molding Agent (5%) and Holy Spirit (3%) in their material drops.
Tools now distinguish initial durability from their maximum durability cap. In the Wild gathering screen, tools of Tool Level 5 or lower can use one Level 1 Tool Durability Restoration Stone to restore 30 durability without exceeding the tool instance limit.
Tools at zero durability remain equipped but cannot gather until durability is restored.
The material-submission Gold value baseline for Level 1 Agriculture Orders has been reduced from 1,500 to 700.
Gathering time for the Poor Copper, Tin, and Iron Mines has been reduced to 30, 60, and 90 seconds respectively. Their ore chance is now 30%, with Pebble chances adjusted so every reward pool remains at 100%.
Primary material requirements for Shadow weapons and armor have been reduced. Bone Paint now requires 1 Bronze Ingot and 5 Level 1 Fertilizers.
The Fire-source temperature requirement for Copper Ingots, Tin Ingots, and Bronze Ingots has been reduced from 1,000°C to 100°C.
Complete recipes follow; parentheses show old-->new values. Bone Coating is the item referred to as Bone Paint above.
Laurel Pestle Shavings*5 + Bronze Ingot*1(3-->1) + LV1 Fertilizer*5(3-->5) == Bone Coating*1
Shadow Spirit*25(30-->25) + Refined Iron Sword*1 + Bone Adhesive*25(30-->25) == Dragon Scale Sword*1
Shadow Spirit*25(30-->25) + Hunter Bow*1 + Bone Adhesive*25(30-->25) == Eagle Eye Bow*1
Shadow Spirit*25(30-->25) + Magic Wood Staff*1 + Bone Adhesive*25(30-->25) == Star Staff*1
Shadow Spirit*20(25-->20) + Holy Hat*1 + Arcane Adhesive*20(25-->20) == Shadow Hat*1
Shadow Spirit*20(25-->20) + Holy Shirt*1 + Arcane Adhesive*20(25-->20) == Shadow Robe*1
Shadow Spirit*20(25-->20) + Holy Pants*1 + Arcane Adhesive*20(25-->20) == Shadow Pants*1
Shadow Spirit*20(25-->20) + Holy Boots*1 + Arcane Adhesive*20(25-->20) == Shadow Boots*1
Low-grade Crude Copper Ore*10(Fire-source requirement: 1000°C-->100°C; fire source must be running) == Copper Ingot*3
Low-grade Crude Tin Ore*10(Fire-source requirement: 1000°C-->100°C; fire source must be running) == Tin Ingot*2
Copper Ingot*9(Fire-source requirement: 1000°C-->100°C; fire source must be running) + Tin Ingot*1 == Bronze Ingot*1
Fixed completed Tools research appearing as in progress and further material submissions failing without a notice. Previous completions remain completed, with no retroactive grant of the new reward.
Technology material submissions now show clear rejection or synchronization notices. Unconfirmed submissions can retry the original request in the original context; confirmed submissions can refresh their synchronization state.
Fixed an issue where successful Gold payments to the Town Bank were reported as uncertain and the amount input remained locked.
Repeated exit failures while battle state is synchronizing after stopping auto battle.
Prevented stale battle exit dialogs from reopening after exit completion or session changes.
Improved Cooking 2D movement responsiveness: WASD presses, direction changes, and releases now send movement input immediately, reducing delays when starting, turning, and stopping.
Cooking 2D now responds immediately to local movement and automatically reconciles position differences with the server; pickups, ingredient deposits, and cooking results remain server-confirmed.
Convert verified remaining historically bound breeding eggs during the version update, preserving item totals and original production records without replacing consumed items.