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Buried BelowNewsBuried Below Update v1.1 Is Now Live!
In-game event

Buried Below Update v1.1 Is Now Live!

Buried Below · published 30 Aug 2026, 20:14 UTC · build 25024946

All newsPlayers around this dateRead on Steam

Buried Below Update v1.1 Is Now Live!

This is our first major update since release, bringing new content, improved progression, Czech and Turkish localization, achievement fixes, gameplay improvements, and a large collection of bug fixes across the game.

Some of the biggest changes include:

  • A newly locked cemetery with a clearer progression path and new key location.

  • A completely new section leading into the mine.

  • New areas and progression improvements around the barn.

  • Czech and Turkish localization.

  • Translated achievements across all supported languages.

  • New and fixed achievements.

  • Improved notes and localization scaling.

  • Improvements to the store computer and arcade game.

  • Numerous gameplay, interaction, controller, sequence, and softlock fixes.

  • Revised notes and environmental details to better fit the game's intended lore.

  • Various lighting, visibility, tutorial, and quality-of-life improvements.

!!! IMPORTANT SAVE WARNING !!!:

Due to the amount of progression and world changes in v1.1, existing save files may not work correctly with this update.

Starting a New Game is strongly recommended after updating to v1.1.

You can continue using an older save if you want, but progression, objects, triggers, or other parts of the game may behave incorrectly. Issues caused by continuing an old save should not be reported as v1.1 bugs.

Full patch log:

1. New Content and Progression

  • Added a locked gate to the cemetery. Players must now locate a key before entering, creating a clearer and more logical progression path through the area.

  • Added a new exterior area behind the barn containing a key item required for progression.

  • Added a completely new section leading into the mine, creating a stronger buildup before players enter the underground area.

  • Added a lamp post near the barn ladder to make the area easier to identify as a point of interest.

  • Added an indicator flare near the barn ladder to make the intended route clearer.

  • Added a reminder tooltip to the barn window. From the second interaction onward, it explains how to throw a rock.

  • Added a movement speed upgrade to the arcade game inside the store.

2. Localization

  • Added Czech localization to the game.

  • Added Turkish localization to the game.

  • Added Czech and Turkish translations to the Steam store page.

  • Translated every achievement into all currently supported languages.

  • Audited and corrected several inaccurate or poor-quality translations.

3. Achievements

  • Added a new achievement for digging up 10 graves.

  • Fixed the Secret Ending achievement not triggering correctly.

  • Restored the Secret Ending achievement to the Steam achievement list.

  • Fixed the Minecart Death achievement not triggering correctly.

  • Fixed the Instrument and Minecart Death achievements not correctly preserving progress between save files.

4. Gameplay and Progression Fixes

  • Fixed the falling lamp jumpscare being triggered when the player hugged the wall on the opposite side.

  • Fixed the pause menu being accessible during the van crash sequence. Saving or loading during this sequence could previously break progression when the intro restarted.

  • Fixed players being able to interact with a grave before the shovel equip animation had finished.

  • Expanded the interaction area of the watchtower gate to cover the entire gate. Players no longer need to target the small padlock directly.

  • Fixed entering the boat while swimming sometimes leaving the player beside the boat in the water.

  • Fixed several fishing rod issues that could cause a softlock when repeatedly hiding immediately after catching a fish.

  • Fixed the splash effect from a released fish never disappearing.

  • Fixed spiders sometimes failing to jump at the player when intended.

5. Interface and Input Fixes

  • Added version numbers to the Main Menu and Pause Menu, making it easier to identify which game version a reported issue originated from.

  • Fixed connected controllers and mouse and keyboard input competing over which prompts appeared on the ending selection buttons.

  • Improved longer note text, including text from certain translations, so it scales down correctly instead of being cut off.

  • Fixed and improved several parts of the store computer browser.

  • Improved store computer frame-rate stability.

  • Improved URL bar contrast.

  • Improved URL bar usability and editing.

  • Adjusted the store computer's default audio volume.

  • Improved the store computer's default zoom level.

6. Arcade and Sequence Fixes

  • Fixed several issues with the store arcade game when resetting the board.

  • Fixed several arcade game issues that could occur at lower frame rates.

  • Fixed the blackout effect during the minecart sequence not disappearing on the intended musical beat.

7. World and Progression Changes

  • Moved Jonathan's grave to a new location within the cemetery.

  • Reduced the number of butterflies surrounding Jonathan's grave.

  • Swapped Sections B and C of the cemetery.

  • Removed the spider near the watchtower padlock.

  • Slightly increased the brightness of the forest.

  • Improved item indicator flares. They now remain visible while pulsing and have a larger minimum size.

8. Tutorials and Quality-of-Life Improvements

  • Updated the mine entrance tutorial to explain that crouching and steering inputs must be held rather than pressed once.

  • Updated the mine entrance tutorial to clarify that steering cannot cause the player to fall from the tracks.

  • Slightly raised the player's seated position when using chairs.

  • Fixed an issue where cutscenes could be accidentally skipped when switching to another window.

9. Story and Lore Improvements

  • Revised most notes throughout the game to better match the intended lore.

  • Moved the mimic sound that previously played after the mine elevator sequence to an earlier location before the elevator cutscene.

  • Changed the first corpse carrying the lighter from a mine worker to a different character type that better matches the game's lore.

Thank you again to everyone playing, reviewing, streaming, creating videos, sharing feedback, and reporting issues.

More improvements will continue where needed.

See you in HuyverWoud.

-Justus

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