Thank you for all your reports and feedback! ❤️ This hotfix focuses on multiplayer stability, performance improvements, balancing, and a variety of bug fixes.
Improved Steam multiplayer stability.
Added an emergency reconnect system with a timeout and rate limiting.
Better handling of connection losses and temporary Steam service issues.
Reduced network traffic by synchronizing customer and employee positions more efficiently.
Optimized synchronization of voting timers.
Improved pricing balance.
Customers now make smarter checkout decisions by preferring staffed registers and considering reachable queue positions.
Graffiti popularity penalties are now calculated and displayed correctly in the statistics.
Added a new "Loose Change" extra setting:
Enable cent amounts for prices.
Or round all prices to whole dollars.
Fixed the purchase marker when buying vehicles.
Customers now behave more naturally in various situations.
Improved overall customer AI.
Fixed an issue where the cash payment amount could overlap once it exceeded $1,000.
General employee AI improvements.
Fixed the Play button being blocked when existing save files were present.
Shop unlocks are now synchronized only after save files have been fully restored.
Fixed an issue where thieves could get stuck after transforming.
Added additional diagnostics to improve reliability.
Expanded placement validation to prevent objects from clipping into walls, floors, and ceilings.
Adjusted several shop building zones.
Added an additional storage zone.
Updated the UI scaling mode of several player and main menu canvases to Expand.
Improved various UI elements.
Reworked four flower shelves.
Replaced Mesh Colliders with optimized Box Colliders.
Cleaned up display and shelf values.
❤️ Thank you for your continued support and all of your bug reports! Every update helps make Retail Rivals even better.