
Hey all.
This patch aims to refine early game, making it easier to digest and providing more of a sense of progression throughout the run.
The hero will no longer start with regular skills; they now start with 4 new basic skills which have unique secondary effects related to that hero.
The next patch will also make some changes in this area.
General
The hero now starts with 4 unique Origin skills.
The Juggernaut's landing effect now pulls enemies to you, instead of creating wildfire.
The merchant now removes skills for less Aether, but increases the price for each one.
The max number of skills is now 12, down from 16. Injuries can still put you above this cap.
The Originator talent now grants -20% Time instead of -15%. (its previous effect of reducing any skills of the same name is no longer applicable)
Bug Fixes
A visual issue with Mind Drain.
A very rare bug where you can win the run early if you and a boss die at the same time.
Dale.
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