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PrimarchNewsAchievements and Glory - Beta v0.4.4
In-game event

Achievements and Glory - Beta v0.4.4

Primarch · published 15 Sep 2026, 12:25 UTC · build 25322335

All newsPlayers around this dateRead on Steam

Hey all.

This patch introduces achievements! There are 29 currently, but at least 9 more will be added with each future hero.

In addition, 29 new talents are now unlocked during play. When defeating a boss or completing an achievement, you gain "Glory". For every 3 Glory you gain, a new talent is unlocked. Your current Glory and remaining unlockable talents are shown on the run selection screen. All boss kills before the patch will award Glory retroactively.

The Compendium has also had an overhaul, with Run History and Statistics being added as well. Your last 20 runs are viewable, including any before this patch.

The stage is now set to begin adding additional heroes, which will be the focus of the next several patches.

Beta v0.4.4:

General

  • 29 Achievements introduced. These are viewable in the Compendium and on the run selection screen (and of course through Steam).

  • 29 New talents, unlocked by defeating bosses and completing achievements.

  • Run History and Statistics added to Compendium. The Compendium now has a base page to select the category easier.

  • Trinkets now show their upgrade progress after combat.

  • The primal orb now reveals its tentacles whenever you are at a boss or below 501 primal to help signify when you are at risk of losing. Your HP bar now also shows how much you can lose before combat is ended when in primal mode.

  • There's a new visual and sound effect for primal mode activating.

  • When you see a boss skill in a draft, it now has an aura.

  • There's a new subtle effect while the background is dimmed.

  • Damage text not caused by a skill hit now fades out much quicker, reducing visual congestion significantly with certain effects.

Skill Changes

  • Power Whip, Grenade Parade, Frozen Nova, and Chaos Torrent have gained Spread.

  • Improved icons for Vile Purge and Skull Crash.

Talent Changes

  • Magnification and Lifesteal now only require 1 of the matching energy to gain the full benefit of the effect.

  • Barbs now deals 3 damage per hit, up from 2.

  • The talent mutation which reduces energy generated by 1 now reduces every third energy instead.

Bug Fixes

  • A crash when viewing combat log trinket damage from an enemy duplicate. (Hotfixed)

  • An issue with Boss skill draft elements not changing on reroll. (Hotfixed)

  • A crash caused by a duplicate combined with certain skills. (Hotfixed)

  • A visual glitch when 2 skills are removed at the same time. (Hotfixed)

  • The Magnification and Lifesteal talents activating based on the skill element, not the energy spent. (Hotfixed)

  • The prompt when adding skills going in the wrong spot sometimes.

  • An issue with Volt Loop static not behaving correctly if it spawns on top of an enemy.

  • Talents and trinkets which show a specific amount of damage in their tooltip weren't adjusting according to your Mind (visual issue only).

  • An issue with Spirit Form hitting on an odd timing.

Dale.

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