红或黑 Red or Black · published · build 25123234
Starting hand size changed to 4; Maximum hand size changed to 8; (Defensive capabilities improved)
*Heavy Strike*: Can expend 3 cards. (Attack now deals 3 damage)
Wound: Buffed to gain 1 card per 2 marks. (Defensive capabilities improved)
Heal: Temporarily removed.
Duel: Play a 6 or 7, trigger a check. If the result is a number‑ranked card, deal 1 attack damage to the enemy; if the result is A, J, Q, K, deal 1 damage to yourself.
(Old Duel has been renamed to "Compare")
Attack damage from this skill bypasses defense.
There are now 2 base difficulty modes: Newcomer & Standard
Newcomer Difficulty
A more streamlined, easier difficulty with higher base stats. No limits on skill capacity or card draws. You can clear runs without heavy reliance on shops or expeditions.
Standard Difficulty
1. Skill capacity = 15; newly acquired skills require careful trade‑offs.
2. Hard maximum hand size of 27; effect triggers cease when exceeding this limit.
Click the bottom‑right corner to view your current run's battle records.
Enemy combat power statistics are displayed here. Aim for higher combat power scores!